evil-inside/src/ei/game/gamestate/InGameState.java
Jesper Lundin a92a0c021e
2007-04-23 13:58:47 +00:00

75 lines
1.8 KiB
Java

package ei.game.gamestate;
import ei.engine.scene.Node;
import ei.engine.state.GameState;
import ei.game.input.InGameMouseInput;
import ei.game.player.HumanPlayer;
import ei.game.player.PlayerHandler;
import ei.game.scene.Map;
import ei.game.scene.buildings.CommandCenter;
import ei.game.scene.units.APU;
import ei.game.scene.units.Bomber;
import ei.game.scene.units.Tank;
import ei.game.scene.weapons.WeaponHandler;
public class InGameState extends GameState{
private Node rootNode;
private static Map map;
public InGameState(String name){
super(name);
rootNode = new Node("InGameNode");
map = new Map(20,20);
map.init("data/map/default");
InGameMouseInput mouse = new InGameMouseInput(map);
super.getInput().addInput(mouse);
HumanPlayer player = new HumanPlayer();
Tank t1 = new Tank(player);
t1.setLife(10);
player.addUnit(t1);
Tank t2 = new Tank(1,0, player);
t2.setLife(30);
player.addUnit(t2);
player.addUnit(new Tank(2,0, player));
player.addUnit(new Bomber(3, 0, player));
player.addUnit(new APU(4, 0, player));
player.addUnit(new APU(5, 0, player));
player.addUnit(new CommandCenter(10, 10, player));
PlayerHandler.getInstance().addPlayer(player);
rootNode.add(map.getMapNode());
rootNode.add(PlayerHandler.getInstance().getNode());
rootNode.add(WeaponHandler.getInstance().getNode());
}
/**
* Renders the gamestate
*/
public void render() {
rootNode.render();
}
/**
* Updates the gamestate
*/
public void update() {
PlayerHandler.getInstance().update();
WeaponHandler.getInstance().update();
rootNode.update();
}
/**
*Returns the map of the game
*
* @return The map of the game
*/
public static Map getMap() {
return map;
}
}