139 lines
3.6 KiB
Java
139 lines
3.6 KiB
Java
package ei.game.scene.units;
|
|
|
|
|
|
import java.util.LinkedList;
|
|
|
|
import ei.engine.math.Vector2f;
|
|
import ei.engine.math.Vector2i;
|
|
import ei.engine.math.Vector3f;
|
|
import ei.engine.scene.Node;
|
|
import ei.engine.scene.Sprite;
|
|
import ei.game.algo.AStar;
|
|
import ei.game.algo.AStarNode;
|
|
import ei.game.gamestate.InGameState;
|
|
import ei.game.scene.GameEntity;
|
|
import ei.game.scene.Map;
|
|
import ei.game.scene.weapons.Weapon;
|
|
|
|
/**
|
|
* The Unit class, handles the units in the game.
|
|
* @author Jesper Lundin
|
|
*
|
|
*/
|
|
public abstract class Unit extends GameEntity{
|
|
// The texture
|
|
private Node unitNode;
|
|
// The wepon of the unit
|
|
private Weapon weapon;
|
|
// Som temp pos for moving the unit
|
|
private Vector2i oldPos;
|
|
private Vector2f moveTo;
|
|
private LinkedList<AStarNode> path;
|
|
|
|
/**
|
|
* Creates a empty unit
|
|
*
|
|
* @param l The max life of the unit
|
|
*/
|
|
public Unit(int l) {
|
|
super(l);
|
|
unitNode = new Node("unit");
|
|
setPos(0, 0);
|
|
}
|
|
public void setSelected(boolean b) {
|
|
super.setSelected(b);
|
|
if(b) {
|
|
unitNode.add(getSelection());
|
|
}
|
|
else{
|
|
unitNode.remove(getSelection());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the sprite for the unit
|
|
*
|
|
* @return The sprite for the unit
|
|
*/
|
|
public Node getNode(){
|
|
return unitNode;
|
|
}
|
|
/**
|
|
* Sets the pos of the unit whitout removing it from the old
|
|
*
|
|
* @param x The x pos to move to
|
|
* @param y The y pos to move to
|
|
*/
|
|
public void setPos(int x, int y) {
|
|
oldPos = new Vector2i(x, y);
|
|
InGameState.getMap().setPos(this, x, y);
|
|
|
|
}
|
|
|
|
/**
|
|
* Moving a unit to the given pos
|
|
*
|
|
* @param x The x pos to move to
|
|
* @param y The y pos to move to
|
|
*/
|
|
public void move(int x, int y) {
|
|
if(oldPos!=null) {
|
|
InGameState.getMap().removePos(oldPos.getX(), oldPos.getY());
|
|
}
|
|
setPos(x, y);
|
|
path = (LinkedList) new AStar().findPath(new AStarNode(oldPos,null), new AStarNode(new Vector2i(x,y),null));
|
|
moveTo = Map.getPixelByPos((int)x, (int)y);
|
|
oldPos = new Vector2i(x, y);
|
|
}
|
|
|
|
/**
|
|
* Updating the unit
|
|
*/
|
|
public void update() {
|
|
if(moveTo!=null) {
|
|
Vector2i moveVect = Map.getPosByPixel(moveTo.getX(), moveTo.getY());
|
|
Vector2i currentVect = Map.getPosByPixel(unitNode.getLocation().getX(), unitNode.getLocation().getY());
|
|
//System.out.println("going to: "+moveVect);
|
|
//System.out.println("from: "+currentVect);
|
|
Vector3f currentRot = null;
|
|
if(moveVect.getX() < currentVect.getX()) {
|
|
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 90));
|
|
|
|
}
|
|
if(moveVect.getX() > currentVect.getX()) {
|
|
unitNode.get("Tank").setRotation(new Vector3f(0, 0, -90));
|
|
}
|
|
if(moveVect.getY() < currentVect.getY()) {
|
|
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 180));
|
|
}
|
|
if(moveVect.getY() > currentVect.getY()) {
|
|
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 0));
|
|
}
|
|
//System.out.println(unitNode.get("Tank").getRotation());
|
|
|
|
if(moveTo.getX() > unitNode.getLocation().getX()) {
|
|
unitNode.getLocation().add(1.5f, 0f, 0f);
|
|
}
|
|
if(moveTo.getX() < unitNode.getLocation().getX()) {
|
|
unitNode.getLocation().add(-1.5f, 0f, 0f);
|
|
}
|
|
if(moveTo.getY() > unitNode.getLocation().getY()) {
|
|
unitNode.getLocation().add(0f, 1.5f, 0f);
|
|
}
|
|
if(moveTo.getY() < unitNode.getLocation().getY()) {
|
|
unitNode.getLocation().add(0f, -1.5f, 0f);
|
|
}
|
|
|
|
if(moveTo.getX() == unitNode.getLocation().getX()
|
|
&& moveTo.getY() == unitNode.getLocation().getY()) {
|
|
if(!path.isEmpty()){
|
|
Vector2i temp = path.poll().getPos();
|
|
moveTo = Map.getPixelByPos(temp.getX(), temp.getY());
|
|
}
|
|
else{
|
|
moveTo = null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|