package ei.game.scene.map; import ei.engine.math.Vector2f; import ei.engine.math.Vector2i; import ei.engine.scene.Entity; import ei.engine.scene.Sprite; import ei.game.player.Player; public class Factory extends MapEntity{ private static final String[] img = { "data/map/factory/factory1.png", "data/map/factory/factory2.png" }; private Sprite factory; public Factory(Vector2i pos, Player p) { super(500, pos, p); } @Override public void init() { factory = new Sprite("Factory",img[(int)(Math.random()*img.length)]); factory.setSize(new Vector2f(50,50)); getNode().add(factory); } @Override public Entity getSprite() { return factory; } @Override public int getMaintenanceCost() { return 0; } }