package ei.game.scene.units; import ei.engine.math.Vector2f; import ei.engine.scene.Sprite; public class Tank extends Unit{ public Tank() { this(0, 0); } public Tank(int x, int y){ super(10); setSprite(new Sprite("Tank", "data/units/tank.png")); getSprite().setSize(new Vector2f(50,37)); } }