package ei.game.player; import java.util.ArrayList; import ei.engine.scene.Node; import ei.game.scene.GameEntity; import ei.game.scene.units.Unit; public class HumanPlayer extends Player{ private ArrayList units; private Node unitsNode; public HumanPlayer(){ units = new ArrayList(); unitsNode = new Node("UnitsNode"); } public void addUnit(Unit u){ units.add(u); unitsNode.add(u.getSprite()); } public void removeUnit(Unit u){ units.remove(u); unitsNode.remove(u.getSprite()); } public Node getNode(){ return unitsNode; } public void update() { for(int i=0; i