/** * */ package ei.engine.scene; import ei.engine.math.Vector2D; import ei.engine.math.Vector2I; /** * This class is the root class of all the objects that * will show on the scrren. This class handles the position * and rotation and the colitions of the objects. * @author Ziver */ public abstract class Entity { /** The name of this sprite */ private String name; /** The location of this entity in pixels*/ private Vector2D location; /** The rotation of this entity in pixels*/ private Vector2D rotation; /** The size of this entity in pixels*/ private Vector2I size; /** * creates a new entity * * @param name The name of the entity */ public Entity(String name){ this.name = name; location = new Vector2D(0,0); } /** * @return The name of the entity */ public String getName() { return name; } /** * Get the Location of the entity * * @return The Location of the entity */ public Vector2D getLocation() { return location; } /** * set the location of this entity in pixels * * @param l The location of the entity */ public void setLocation(Vector2D l) { location = l; } /** * Get the rotation of the entity * * @return The Location of the entity */ public Vector2D getRotation() { return rotation; } /** * set the rotation of this entity in pixels * * @param r The rotation of the entity */ public void setRotation(Vector2D r) { rotation = r; } /** * Get the size of the entity * * @return The Location of the entity */ public Vector2I getSize() { return size; } /** * set the size of this entity in pixels * * @param s The size of the entity */ public void setSize(Vector2I s) { size = s; } /** * the render method shuold beimplemented for every entity */ public abstract void render(); }