package ei.engine.test; import ei.engine.LWJGLGameWindow; import ei.engine.math.Vector2f; import ei.engine.scene.Box; public class EngineTest extends LWJGLGameWindow{ private Box box; private float pos; public static void main(String[] args){ new EngineTest(); } public EngineTest() { super("EngineTest"); } protected void init(){ box = new Box("lol"); box.setSize(new Vector2f(100,100)); pos = 0; } protected void update() { super.update(); pos += 0.2f; box.setLocation(new Vector2f(200+pos,200+pos)); box.update(); } /** * this method shid be overriden */ protected void render(){ box.render(); } }