package ei.game.scene.weapons; import ei.engine.effects.Particles; import ei.engine.math.Vector2f; public class BomberWeapon extends Weapon{ public BomberWeapon(Vector2f startPos) { super(startPos); setVelocity(4); setRange(100); setDamage(10); } public Particles getWeapon() { Particles part = new Particles("bomber"); part = new Particles("weapon"); part.MaxSpeedX=500; part.MaxSpeedY=400; part.MaxSpeedZ=600; part.rainbow = false; part.size=10; return part; } public void update() { } }