package ei.game.scene.units; import ei.engine.math.Vector2f; import ei.engine.math.Vector2i; import ei.engine.scene.Sprite; import ei.game.scene.SelectBox; public class Tank extends Unit{ private SelectBox selectionBox; public Tank() { this(0, 0); } public Tank(int x, int y){ super(100, new Vector2i(x,y)); Sprite sp = new Sprite("Tank", "data/units/tank.png"); sp.setSize(new Vector2f(50,37)); getNode().add(sp); selectionBox = new SelectBox(40,40,getMaxLife()); setLife(50); } protected SelectBox getSelection() { return selectionBox; } }