package ei.game.scene; import ei.engine.math.Vector2f; import ei.engine.math.Vector2i; import ei.engine.math.Vector3f; import ei.engine.scene.Node; import ei.engine.scene.Sprite; public class Map { private static final int POS_SIZE = 50; private int width; private int hight; private GameEntity[][] map; private Node mapNode; public Map(int w, int h){ this.width = w; this.hight = h; init(); } private void init(){ map = new GameEntity[width][hight]; // init textures mapNode = new Node("MapNode"); for(int i=0; i