package ei.game.scene.units; import ei.engine.math.Vector2f; import ei.engine.scene.Sprite; public class Tank extends Unit{ public Tank(){ super(10); setSprite(new Sprite("Tank", "data/units/tank.png")); getSprite().setLocation(new Vector2f(200, 200)); getSprite().getTexture().setTextureWidth(90); getSprite().getTexture().setTextureHeight(50); getSprite().getTexture().setWidth(90); getSprite().getTexture().setHeight(50); } }