package ei.game.player; import java.util.ArrayList; import ei.engine.scene.Node; import ei.game.gamestate.EndGameState; public class PlayerHandler { // The instance of this class //private static PlayerHandler instance; // The player list private ArrayList players; private Node playerNode; // economy stuff private static final int fundsDelay = 60*30; private static final int funds = 1000; private int fundsTimmer; private Player gaia; /** * Creates a PlayerHandler * */ public PlayerHandler(){ players = new ArrayList(); playerNode = new Node("PlayerNode"); fundsTimmer = 0; } /** * Returns a node with all the players units * * @return A node with all the players units */ public Node getNode(){ return playerNode; } /** * Add a player to the handler * * @param p The player to add to the handler * @return true if added else false */ public boolean addPlayer(Player p){ if(!players.contains(p)){ players.add(p); playerNode.add(p.getNode()); return true; } return false; } /** * Removes a player from the handler * @param p The player to remove * @return true if succesful else false */ public boolean removePlayer(Player p){ if(players.contains(p)){ players.remove(p); playerNode.remove(p.getNode()); return true; } return false; } public void update(){ //****** ECONOMY ************** // sends the funds to the players fundsTimmer++; if(fundsTimmer >= fundsDelay){ for(int i=0; i 0){ players.get(i).addKredits(kredit); } } fundsTimmer = 0; } //******************************* // updates the players for(int i=0; i