package ei.engine.test; import ei.engine.LWJGLGameWindow; import ei.engine.effects.Particles; import ei.engine.math.Vector2f; import ei.engine.scene.Node; public class ParticlesTest extends LWJGLGameWindow{ private ParticlesTestFrame ptf; private Particles p; private Node rootNode; public static void main(String[] args){ new ParticlesTest(); } public ParticlesTest() { super("ParticlesTest"); } protected void init(){ rootNode = new Node("InGameNode"); ptf = new ParticlesTestFrame(); ptf.getJFrame().setVisible(true); p = new Particles("particle"); p.setLocation(new Vector2f(LWJGLGameWindow.getWidth()/2,LWJGLGameWindow.getHeight()/2)); rootNode.add(p); } protected void update() { super.update(); p.life = ptf.life.getValue(); p.MaxSpeedX = ptf.maxSpeedX.getValue(); p.MaxSpeedY = ptf.maxSpeedY.getValue(); p.MaxSpeedZ = ptf.maxSpeedZ.getValue(); p.pullForceX = ptf.pullForceX.getValue(); p.pullForceY = ptf.pullForceY.getValue(); p.pullForceZ = ptf.pullForceZ.getValue(); p.rainbow = ptf.rainbow.isSelected(); p.regenerate = ptf.regenerate.isSelected(); p.size = ptf.size.getValue(); p.slowdown = ptf.slowdown.getValue(); p.xspeed = ptf.xspeed.getValue(); p.yspeed = ptf.yspeed.getValue(); rootNode.update(); } /** * this method shid be overriden */ protected void render(){ rootNode.render(); } }