package ei.game.input; import ei.engine.LWJGLGameWindow; import ei.engine.input.MouseInput; import ei.engine.scene.Sprite; public class InGameMouseInput extends MouseInput{ private static final int CAMERA_MOVE_BORDER = 40; private static final float CAMERA_MOVE_SPEED = 6.0f; public InGameMouseInput() { super("InGameMouseInput","data/cursor.png"); Sprite s = getSprite(); s.getTexture().setTextureWidth(50); s.getTexture().setTextureHeight(50); s.getTexture().setWidth(50); s.getTexture().setHeight(50); } @Override public void mouseUpdate(int x, int y, int w) { // mov cam to the left if(x < CAMERA_MOVE_BORDER){ LWJGLGameWindow.getCamera().getLocation().add(-CAMERA_MOVE_SPEED,0,0); } // mov cam to the right if(x > LWJGLGameWindow.getWidth()-CAMERA_MOVE_BORDER){ LWJGLGameWindow.getCamera().getLocation().add(CAMERA_MOVE_SPEED,0,0); } // mov cam upp if(y < CAMERA_MOVE_BORDER){ LWJGLGameWindow.getCamera().getLocation().add(0,CAMERA_MOVE_SPEED,0); } // mov cam down if(y > LWJGLGameWindow.getHeight()-CAMERA_MOVE_BORDER){ LWJGLGameWindow.getCamera().getLocation().add(0,-CAMERA_MOVE_SPEED,0); } //System.out.println(x+"-"+y); } @Override public void mouseDown(int event,int x, int y) { System.out.println("DOWN("+event+"): "+x+"-"+y); } @Override public void mouseUp(int event,int x, int y) { System.out.println("UP("+event+"): "+x+"-"+y); } }