package ei.game.scene.units; import ei.engine.scene.Sprite; public class Tank extends Unit{ public Tank() { this(0, 0); } public Tank(int x, int y){ super(10); setSprite(new Sprite("Tank", "data/units/tank.png")); getSprite().getTexture().setTextureWidth(90); getSprite().getTexture().setTextureHeight(50); getSprite().getTexture().setWidth(90); getSprite().getTexture().setHeight(50); } }