package ei.game.scene.map; import ei.engine.math.Vector2f; import ei.engine.math.Vector2i; import ei.engine.scene.Entity; import ei.engine.scene.Sprite; import ei.game.player.Player; import ei.game.scene.SelectBox; import ei.game.scene.buildings.Building; import ei.game.scene.weapons.Explotion; import ei.game.scene.weapons.WeaponHandler; public class Factory extends Building{ private static final String[] img = { "data/map/factory/factory_1.png", "data/map/factory/factory_2.png" }; private SelectBox selectionBox; private Sprite factory; public Factory(Vector2i pos, Player p) { super(500, pos, p, 4); factory = new Sprite("Factory",img[(int)(Math.random()*img.length)]); factory.setSize(new Vector2f(200,200)); getNode().add(factory); selectionBox = new SelectBox(0,200,200,getMaxLife()); } @Override public Entity getSprite() { return factory; } @Override public int getMaintenanceCost() { return 0; } @Override public Entity getGroundSprite() { return null; } @Override public void attack(Vector2i target, boolean play) { } @Override public void destroyed() { WeaponHandler.getInstance().addWeapon(new Explotion(new Vector2f(getNode().getLocation().getX(), getNode().getLocation().getY()))); } @Override protected SelectBox getSelection() { return selectionBox; } public boolean isTerrain(){ return true; } }