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@ -18,6 +18,7 @@ public abstract class Unit extends GameEntity{
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super(l);
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super(l);
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looks = new Sprite("none");
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looks = new Sprite("none");
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InGameState.getHuman().addUnit(this);
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InGameState.getHuman().addUnit(this);
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setPos(0, 0);
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}
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}
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public Sprite getSprite(){
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public Sprite getSprite(){
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