diff --git a/src/ei/game/scene/units/Tank.java b/src/ei/game/scene/units/Tank.java index 7fb584c..7c6082c 100644 --- a/src/ei/game/scene/units/Tank.java +++ b/src/ei/game/scene/units/Tank.java @@ -5,13 +5,12 @@ import ei.engine.scene.Sprite; public class Tank extends Unit{ public Tank() { - this(5, 5); + this(0, 0); } public Tank(int x, int y){ super(10); setSprite(new Sprite("Tank", "data/units/tank.png")); - getSprite().setLocation(new Vector2f(200, 200)); getSprite().getTexture().setTextureWidth(90); getSprite().getTexture().setTextureHeight(50); getSprite().getTexture().setWidth(90); diff --git a/src/ei/game/scene/units/Unit.java b/src/ei/game/scene/units/Unit.java index 49e7dce..e9ea9c5 100644 --- a/src/ei/game/scene/units/Unit.java +++ b/src/ei/game/scene/units/Unit.java @@ -18,7 +18,7 @@ public abstract class Unit extends GameEntity{ super(l); looks = new Sprite("none"); InGameState.getHuman().addUnit(this); - setPos(5, 5); + setPos(0, 0); } public Sprite getSprite(){