Added fade effect
This commit is contained in:
parent
793b3a99da
commit
e3b9e3165a
16 changed files with 345 additions and 3 deletions
44
src/ei/engine/test/FadeTest.java
Normal file
44
src/ei/engine/test/FadeTest.java
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
package ei.engine.test;
|
||||
|
||||
import ei.engine.LWJGLGameWindow;
|
||||
import ei.engine.effects.Fade;
|
||||
import ei.engine.math.Vector3f;
|
||||
import ei.engine.scene.Node;
|
||||
import ei.engine.scene.Sprite;
|
||||
|
||||
public class FadeTest extends LWJGLGameWindow{
|
||||
private Fade fade;
|
||||
|
||||
public static void main(String[] args){
|
||||
new FadeTest();
|
||||
}
|
||||
|
||||
public FadeTest() {
|
||||
super("FadeTest");
|
||||
}
|
||||
|
||||
public void init(){
|
||||
fade = new Fade("InGameNode");
|
||||
|
||||
Node rootNode = new Node("InGameNode");
|
||||
|
||||
Sprite sprite1 = new Sprite("tank","data/units/tank.png");
|
||||
//sprite1.setScale(new Vector2f(0.5f,0.5f));
|
||||
sprite1.setLocation(new Vector3f(200,200,0.2f));
|
||||
rootNode.add(sprite1);
|
||||
|
||||
fade.setEntity(rootNode);
|
||||
fade.fadeOut(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
fade.render();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
fade.update();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue