Fixed Box class and some bugs in texture
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1f3806b288
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9 changed files with 108 additions and 94 deletions
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import ei.engine.LWJGLGameWindow;
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import ei.engine.input.MouseInput;
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import ei.engine.math.Vector2f;
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import ei.engine.math.Vector2i;
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import ei.engine.scene.Sprite;
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import ei.engine.util.MultiPrintStream;
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@ -25,10 +26,7 @@ public class InGameMouseInput extends MouseInput{
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//inits the mouse texture
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Sprite s = getSprite();
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s.getTexture().setTextureWidth(50);
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s.getTexture().setTextureHeight(50);
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s.getTexture().setWidth(50);
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s.getTexture().setHeight(50);
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s.setSize(new Vector2f(38,50));
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}
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@Override
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@ -28,10 +28,7 @@ public class Map {
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for(int j=0; j<hight ;j++){
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Sprite s = new Sprite("MapPos("+i+","+j+")","data/map/sand.jpg");
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s.setLocation(new Vector3f(i*POS_SIZE,j*POS_SIZE,0));
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s.getTexture().setTextureWidth(POS_SIZE+1.2f);
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s.getTexture().setTextureHeight(POS_SIZE+1.2f);
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s.getTexture().setWidth(POS_SIZE);
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s.getTexture().setHeight(POS_SIZE);
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s.setSize(new Vector2f(POS_SIZE,POS_SIZE));
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mapNode.add(s);
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}
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}
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@ -1,5 +1,6 @@
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package ei.game.scene.units;
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import ei.engine.math.Vector2f;
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import ei.engine.scene.Sprite;
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public class Tank extends Unit{
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@ -10,10 +11,7 @@ public class Tank extends Unit{
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public Tank(int x, int y){
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super(10);
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setSprite(new Sprite("Tank", "data/units/tank.png"));
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getSprite().getTexture().setTextureWidth(90);
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getSprite().getTexture().setTextureHeight(50);
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getSprite().getTexture().setWidth(90);
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getSprite().getTexture().setHeight(50);
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getSprite().setSize(new Vector2f(50,37));
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}
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