Added a hud for the money
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parent
287e6b3e50
commit
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13 changed files with 34 additions and 12 deletions
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src/data/hud/money.png
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src/data/hud/money.png
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@ -36,12 +36,10 @@ public class ProgressBar{
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value = new Sprite(name+"_Value",tex2);
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value = new Sprite(name+"_Value",tex2);
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value.setSize(new Vector2f(width,height));
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value.setSize(new Vector2f(width,height));
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value.setLocation(new Vector2f(0,-50));
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progressNode.add(value);
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progressNode.add(value);
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bar = new Box(name+"_Bar",tex);
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bar = new Box(name+"_Bar",tex);
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bar.setSize(new Vector2f(width,height));
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bar.setSize(new Vector2f(width,height));
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bar.setLocation(new Vector2f());
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progressNode.add(bar);
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progressNode.add(bar);
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}
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}
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@ -41,7 +41,7 @@ public class InGameState extends GameState{
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player.addUnit(new Bomber(7, 0, player));
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player.addUnit(new Bomber(7, 0, player));
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player.addUnit(new APU(4, 0, player));
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player.addUnit(new APU(4, 0, player));
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player.addUnit(new APU(5, 0, player));
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player.addUnit(new APU(5, 0, player));
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player.addUnit(new CommandCenter(10, 10, player));
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//player.addUnit(new CommandCenter(10, 10, player));
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PlayerHandler.getInstance().addPlayer(player);
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PlayerHandler.getInstance().addPlayer(player);
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@ -4,6 +4,7 @@ import ei.engine.LWJGLGameWindow;
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import ei.engine.effects.BitmapText;
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import ei.engine.effects.BitmapText;
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import ei.engine.math.Vector2f;
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import ei.engine.math.Vector2f;
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import ei.engine.scene.Node;
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import ei.engine.scene.Node;
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import ei.engine.scene.Sprite;
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import ei.game.player.Player;
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import ei.game.player.Player;
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public class InGameHud {
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public class InGameHud {
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@ -16,14 +17,20 @@ public class InGameHud {
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hudNode = new Node("Hud");
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hudNode = new Node("Hud");
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Sprite moneyBack = new Sprite("MoneyBackground","data/hud/money.png");
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moneyBack.setLocation(new Vector2f(
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LWJGLGameWindow.getWidth()-moneyBack.getSize().getX()/2,
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moneyBack.getSize().getY()/2));
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hudNode.add(moneyBack);
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money = new BitmapText("MoneyMeter");
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money = new BitmapText("MoneyMeter");
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money.setLocation(new Vector2f(LWJGLGameWindow.getWidth()-money.getBound().width,0));
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money.setLocation(new Vector2f(LWJGLGameWindow.getWidth()-money.getBound().width,5));
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hudNode.add(money);
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hudNode.add(money);
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}
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}
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public void update(){
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public void update(){
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money.setText(""+player.getKredits());
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money.setText(""+player.getKredits());
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money.setLocation(new Vector2f(LWJGLGameWindow.getWidth()-money.getBound().width,0));
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money.setLocation(new Vector2f(LWJGLGameWindow.getWidth()-money.getBound().width,5));
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player.addKredits(100);
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player.addKredits(100);
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@ -9,6 +9,7 @@ public class HumanPlayer extends Player{
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public HumanPlayer(){
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public HumanPlayer(){
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super();
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super();
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cc = new CommandCenter(10,10,this);
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cc = new CommandCenter(10,10,this);
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addUnit(cc);
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}
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}
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public Building getCC() {
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public Building getCC() {
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@ -9,12 +9,10 @@ import ei.engine.scene.Sprite;
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import ei.engine.texture.Texture;
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import ei.engine.texture.Texture;
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public class SelectBox {
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public class SelectBox {
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private static final float height = 3;
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private Node selectNode;
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private Node selectNode;
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private Node mouseOverNode;
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private Node mouseOverNode;
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private ProgressBar bar;
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private ProgressBar bar;
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private int max;
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private float width;
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private static final float height = 3;
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/**
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/**
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* Creates a selection box with health bar
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* Creates a selection box with health bar
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@ -24,15 +22,13 @@ public class SelectBox {
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* @param max The max health of the object
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* @param max The max health of the object
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*/
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*/
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public SelectBox(float x, float y, int max){
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public SelectBox(float x, float y, int max){
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this.max = max;
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this.width = x;
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selectNode = new Node("SelectionNode");
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selectNode = new Node("SelectionNode");
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mouseOverNode = new Node("MouseOverNode");
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mouseOverNode = new Node("MouseOverNode");
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Texture tex = new Texture();
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Texture tex = new Texture();
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tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
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tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
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bar = new ProgressBar("Health",width,height,max);
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bar = new ProgressBar("Health",x,height,max);
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bar.getNode().setLocation(new Vector2f(0,-x/2+height/2));
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bar.getNode().setLocation(new Vector2f(0,-x/2+height/2));
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selectNode.add(bar.getNode());
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selectNode.add(bar.getNode());
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mouseOverNode.add(bar.getNode());
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mouseOverNode.add(bar.getNode());
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@ -27,12 +27,19 @@ public class APU extends Unit{
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this.sprite = new Sprite("APU", "data/units/apu/apu0000.png");
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this.sprite = new Sprite("APU", "data/units/apu/apu0000.png");
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sprite.setSize(new Vector2f(40,40));
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sprite.setSize(new Vector2f(40,40));
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getNode().add(sprite);
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getNode().add(sprite);
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gunSound = new Sound("gunSound", "data/sounds/machinegun.wav");
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gunSound = new Sound("gunSound", "data/sounds/machinegun.wav");
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moveSound[0] = new Sound("moveSound", "data/sounds/APUmove1.wav");
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moveSound[0] = new Sound("moveSound", "data/sounds/APUmove1.wav");
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moveSound[1] = new Sound("moveSound", "data/sounds/APUmove2.wav");
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moveSound[1] = new Sound("moveSound", "data/sounds/APUmove2.wav");
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selectSound = new Sound("selectSound", "data/sounds/APUselect.wav");
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selectSound = new Sound("selectSound", "data/sounds/APUselect.wav");
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attackSound = new Sound("attackSound", "data/sounds/APUattack.wav");
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attackSound = new Sound("attackSound", "data/sounds/APUattack.wav");
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gunSound.setLocation(getNode().getLocation());
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moveSound[0].setLocation(getNode().getLocation());
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moveSound[1].setLocation(getNode().getLocation());
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selectSound.setLocation(getNode().getLocation());
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attackSound.setLocation(getNode().getLocation());
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selectionBox = new SelectBox(40,40,getMaxLife());
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selectionBox = new SelectBox(40,40,getMaxLife());
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}
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}
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@ -27,12 +27,19 @@ public class Bomber extends Unit{
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this.sprite = new Sprite("Bomber", "data/units/bomber/bomber0000.png");
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this.sprite = new Sprite("Bomber", "data/units/bomber/bomber0000.png");
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sprite.setSize(new Vector2f(50,60));
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sprite.setSize(new Vector2f(50,60));
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getNode().add(sprite);
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getNode().add(sprite);
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gunSound = new Sound("gunSound", "data/sounds/bomberweapon.wav");
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gunSound = new Sound("gunSound", "data/sounds/bomberweapon.wav");
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moveSound[0] = new Sound("moveSound", "data/sounds/BOMBERmove1.wav");
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moveSound[0] = new Sound("moveSound", "data/sounds/BOMBERmove1.wav");
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moveSound[1] = new Sound("moveSound", "data/sounds/BOMBERmove2.wav");
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moveSound[1] = new Sound("moveSound", "data/sounds/BOMBERmove2.wav");
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selectSound = new Sound("selectSound", "data/sounds/BOMBERselect.wav");
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selectSound = new Sound("selectSound", "data/sounds/BOMBERselect.wav");
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attackSound = new Sound("attackSound", "data/sounds/BOMBERattack.wav");
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attackSound = new Sound("attackSound", "data/sounds/BOMBERattack.wav");
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gunSound.setLocation(getNode().getLocation());
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moveSound[0].setLocation(getNode().getLocation());
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moveSound[1].setLocation(getNode().getLocation());
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selectSound.setLocation(getNode().getLocation());
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attackSound.setLocation(getNode().getLocation());
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selectionBox = new SelectBox(40,40,getMaxLife());
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selectionBox = new SelectBox(40,40,getMaxLife());
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}
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}
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@ -34,6 +34,12 @@ public class Tank extends Unit{
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selectSound = new Sound("selectSound", "data/sounds/TANKselect.wav");
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selectSound = new Sound("selectSound", "data/sounds/TANKselect.wav");
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attackSound = new Sound("attackSound", "data/sounds/TANKattack.wav");
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attackSound = new Sound("attackSound", "data/sounds/TANKattack.wav");
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gunSound.setLocation(getNode().getLocation());
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moveSound[0].setLocation(getNode().getLocation());
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moveSound[1].setLocation(getNode().getLocation());
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selectSound.setLocation(getNode().getLocation());
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attackSound.setLocation(getNode().getLocation());
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selectionBox = new SelectBox(40,40,getMaxLife());
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selectionBox = new SelectBox(40,40,getMaxLife());
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}
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}
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