Added mouse over

This commit is contained in:
Ziver Koc 2007-04-18 16:06:44 +00:00
parent 22965dbdd1
commit c6ba0ea532
6 changed files with 129 additions and 87 deletions

View file

@ -89,6 +89,7 @@ public class LWJGLGameWindow {
// enable textures since we're going to use these for our sprites
GL11.glEnable(GL11.GL_TEXTURE_2D);
// Enable Smooth Shading
GL11.glShadeModel(GL11.GL_SMOOTH);
// disable the OpenGL depth test since we're rendering 2D graphics
GL11.glDisable(GL11.GL_DEPTH_TEST);
@ -96,8 +97,6 @@ public class LWJGLGameWindow {
//GL11.glDepthFunc(GL11.GL_LEQUAL); // The Type Of Depth Testing To Do
// disable lights (we do not nead them)
GL11.glDisable(GL11.GL_LIGHTING);
// Enable Smooth Shading
GL11.glShadeModel(GL11.GL_SMOOTH);
// Black Background
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// Depth Buffer Setup

View file

@ -18,6 +18,7 @@ public class InGameMouseInput extends MouseInput{
private static final float CAMERA_MOVE_SPEED = 6.0f;
private ArrayList<GameEntity> selected;
private GameEntity oldMouseOver;
private Vector2f leftKlickPos;
private Box markingBox;
@ -56,6 +57,11 @@ public class InGameMouseInput extends MouseInput{
LWJGLGameWindow.getCamera().getLocation().add(0,CAMERA_MOVE_SPEED,0);
}
Vector2i pos = Map.getPosByPixel(
LWJGLGameWindow.getCamera().getLocation().getX()+x,
LWJGLGameWindow.getCamera().getLocation().getY()+y);
if(map.posExist(pos.getX(), pos.getY())){
// The marking box is sized and positioned
if(leftKlickPos != null){
float markingSizeX = 0;
@ -80,6 +86,14 @@ public class InGameMouseInput extends MouseInput{
leftKlickPos.getX()-markingBox.getSize().getX()/2,
leftKlickPos.getY()-markingBox.getSize().getY()/2));
}
// Make unit mouseover select
if(!map.isPosEmpty(pos.getX(), pos.getY())){
if(oldMouseOver != null)oldMouseOver.setMouseOver(false);
oldMouseOver = map.getPos(pos.getX(), pos.getY());
oldMouseOver.setMouseOver(true);
}
}
}
@Override
@ -87,7 +101,7 @@ public class InGameMouseInput extends MouseInput{
Vector2i pos = Map.getPosByPixel(
LWJGLGameWindow.getCamera().getLocation().getX()+x,
LWJGLGameWindow.getCamera().getLocation().getY()+y);
if(map.posExist(pos.getX(), pos.getY())){
//selecting unit.
if(event==LEFT_MOUSE_BUTTON){
//map.printAllUnits();
@ -114,6 +128,7 @@ public class InGameMouseInput extends MouseInput{
}
}
}
}
@Override
public void mouseUp(int event,int x, int y) {
@ -121,6 +136,7 @@ public class InGameMouseInput extends MouseInput{
LWJGLGameWindow.getCamera().getLocation().getX()+x,
LWJGLGameWindow.getCamera().getLocation().getY()+y);
if(map.posExist(pos.getX(), pos.getY())){
if(leftKlickPos != null){
deselectAllUnits();
selectUnits(Map.getPosByPixel(leftKlickPos.getX(), leftKlickPos.getY()),pos);
@ -128,6 +144,7 @@ public class InGameMouseInput extends MouseInput{
getNode().remove(markingBox);
}
}
}
/**
* Selecting all the units between the two positions

View file

@ -1,17 +1,14 @@
package ei.game.scene;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.engine.scene.Entity;
public abstract class GameEntity{
private int max_life;
private int life;
private boolean selected;
public GameEntity(int l){
setLife(l);
this.selected = false;
}
/**
@ -54,20 +51,18 @@ public abstract class GameEntity{
max_life = l;
}
/**
* If the unit is selected.
* @return true if selected.
*/
public boolean isSelected() {
return selected;
}
/**
* Sets a unit to be selected or not.
* @param b true or false.
*/
public void setSelected(boolean b) {
this.selected = b;
}
public abstract void setSelected(boolean b);
/**
* Set if the mouse is over the unit or not
* @param b If the mouse is over the unit or not
*/
public abstract void setMouseOver(boolean b);
protected abstract SelectBox getSelection();
public void move(int x, int y) {

View file

@ -3,7 +3,6 @@ package ei.game.scene;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.engine.math.Vector3f;
import ei.engine.scene.Box;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
@ -76,14 +75,24 @@ public class Map {
* @return True if empty else false
*/
public boolean isPosEmpty(int x, int y){
if(x < 0 || y < 0 || x >= width || y >= hight)
return false;
if(map[x][y] == null){
if(posExist(x,y) && map[x][y] == null){
return true;
}
return false;
}
/**
* Returns true if the given pos exists on the map
* @param x The x pos
* @param y The y pos
* @return True if the given pos exists on the map
*/
public boolean posExist(int x, int y){
if(x < 0 || y < 0 || x >= width || y >= hight)
return false;
return true;
}
/**
* Returns the object at the pos
*

View file

@ -9,6 +9,7 @@ import ei.engine.texture.Texture;
public class SelectBox {
private Node selectNode;
private Node mouseOverNode;
private Sprite value;
private int max;
private float width;
@ -25,6 +26,7 @@ public class SelectBox {
this.max = max;
this.width = x;
selectNode = new Node("SelectionNode");
mouseOverNode = new Node("MouseOverNode");
Texture tex = new Texture();
tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
@ -36,11 +38,13 @@ public class SelectBox {
value.setSize(new Vector2f(x,height));
value.setLocation(new Vector2f(0,-x/2+height/2));
selectNode.add(value);
mouseOverNode.add(value);
Box bar = new Box("bar",tex);
bar.setSize(new Vector2f(x,height));
bar.setLocation(new Vector2f(0,-x/2+height/2));
selectNode.add(bar);
mouseOverNode.add(bar);
Box select = new Box("select",tex);
select.setSize(new Vector2f(x,y));
@ -54,10 +58,20 @@ public class SelectBox {
*
* @return The node of the selection
*/
public Node getNode(){
public Node getSelectNode(){
return selectNode;
}
/**
* Returns the node of the selection
*
* @return The node of the selection
*/
public Node getMouseOverNode(){
return mouseOverNode;
}
/**
* Sets the value of the health bar
*

View file

@ -45,12 +45,20 @@ public abstract class Unit extends GameEntity{
}
public void setSelected(boolean b) {
super.setSelected(b);
if(b) {
unitNode.add(getSelection().getNode());
unitNode.add(getSelection().getSelectNode());
}
else{
unitNode.remove(getSelection().getNode());
unitNode.remove(getSelection().getSelectNode());
}
}
public void setMouseOver(boolean b) {
if(b) {
unitNode.add(getSelection().getMouseOverNode());
}
else{
unitNode.remove(getSelection().getMouseOverNode());
}
}