Added mouse over

This commit is contained in:
Ziver Koc 2007-04-18 16:06:44 +00:00
parent 22965dbdd1
commit c6ba0ea532
6 changed files with 129 additions and 87 deletions

View file

@ -89,6 +89,7 @@ public class LWJGLGameWindow {
// enable textures since we're going to use these for our sprites // enable textures since we're going to use these for our sprites
GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_TEXTURE_2D);
// Enable Smooth Shading
GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glShadeModel(GL11.GL_SMOOTH);
// disable the OpenGL depth test since we're rendering 2D graphics // disable the OpenGL depth test since we're rendering 2D graphics
GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_DEPTH_TEST);
@ -96,8 +97,6 @@ public class LWJGLGameWindow {
//GL11.glDepthFunc(GL11.GL_LEQUAL); // The Type Of Depth Testing To Do //GL11.glDepthFunc(GL11.GL_LEQUAL); // The Type Of Depth Testing To Do
// disable lights (we do not nead them) // disable lights (we do not nead them)
GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_LIGHTING);
// Enable Smooth Shading
GL11.glShadeModel(GL11.GL_SMOOTH);
// Black Background // Black Background
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// Depth Buffer Setup // Depth Buffer Setup

View file

@ -18,6 +18,7 @@ public class InGameMouseInput extends MouseInput{
private static final float CAMERA_MOVE_SPEED = 6.0f; private static final float CAMERA_MOVE_SPEED = 6.0f;
private ArrayList<GameEntity> selected; private ArrayList<GameEntity> selected;
private GameEntity oldMouseOver;
private Vector2f leftKlickPos; private Vector2f leftKlickPos;
private Box markingBox; private Box markingBox;
@ -56,6 +57,11 @@ public class InGameMouseInput extends MouseInput{
LWJGLGameWindow.getCamera().getLocation().add(0,CAMERA_MOVE_SPEED,0); LWJGLGameWindow.getCamera().getLocation().add(0,CAMERA_MOVE_SPEED,0);
} }
Vector2i pos = Map.getPosByPixel(
LWJGLGameWindow.getCamera().getLocation().getX()+x,
LWJGLGameWindow.getCamera().getLocation().getY()+y);
if(map.posExist(pos.getX(), pos.getY())){
// The marking box is sized and positioned // The marking box is sized and positioned
if(leftKlickPos != null){ if(leftKlickPos != null){
float markingSizeX = 0; float markingSizeX = 0;
@ -80,6 +86,14 @@ public class InGameMouseInput extends MouseInput{
leftKlickPos.getX()-markingBox.getSize().getX()/2, leftKlickPos.getX()-markingBox.getSize().getX()/2,
leftKlickPos.getY()-markingBox.getSize().getY()/2)); leftKlickPos.getY()-markingBox.getSize().getY()/2));
} }
// Make unit mouseover select
if(!map.isPosEmpty(pos.getX(), pos.getY())){
if(oldMouseOver != null)oldMouseOver.setMouseOver(false);
oldMouseOver = map.getPos(pos.getX(), pos.getY());
oldMouseOver.setMouseOver(true);
}
}
} }
@Override @Override
@ -87,7 +101,7 @@ public class InGameMouseInput extends MouseInput{
Vector2i pos = Map.getPosByPixel( Vector2i pos = Map.getPosByPixel(
LWJGLGameWindow.getCamera().getLocation().getX()+x, LWJGLGameWindow.getCamera().getLocation().getX()+x,
LWJGLGameWindow.getCamera().getLocation().getY()+y); LWJGLGameWindow.getCamera().getLocation().getY()+y);
if(map.posExist(pos.getX(), pos.getY())){
//selecting unit. //selecting unit.
if(event==LEFT_MOUSE_BUTTON){ if(event==LEFT_MOUSE_BUTTON){
//map.printAllUnits(); //map.printAllUnits();
@ -114,6 +128,7 @@ public class InGameMouseInput extends MouseInput{
} }
} }
} }
}
@Override @Override
public void mouseUp(int event,int x, int y) { public void mouseUp(int event,int x, int y) {
@ -121,6 +136,7 @@ public class InGameMouseInput extends MouseInput{
LWJGLGameWindow.getCamera().getLocation().getX()+x, LWJGLGameWindow.getCamera().getLocation().getX()+x,
LWJGLGameWindow.getCamera().getLocation().getY()+y); LWJGLGameWindow.getCamera().getLocation().getY()+y);
if(map.posExist(pos.getX(), pos.getY())){
if(leftKlickPos != null){ if(leftKlickPos != null){
deselectAllUnits(); deselectAllUnits();
selectUnits(Map.getPosByPixel(leftKlickPos.getX(), leftKlickPos.getY()),pos); selectUnits(Map.getPosByPixel(leftKlickPos.getX(), leftKlickPos.getY()),pos);
@ -128,6 +144,7 @@ public class InGameMouseInput extends MouseInput{
getNode().remove(markingBox); getNode().remove(markingBox);
} }
} }
}
/** /**
* Selecting all the units between the two positions * Selecting all the units between the two positions

View file

@ -1,17 +1,14 @@
package ei.game.scene; package ei.game.scene;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i; import ei.engine.math.Vector2i;
import ei.engine.scene.Entity; import ei.engine.scene.Entity;
public abstract class GameEntity{ public abstract class GameEntity{
private int max_life; private int max_life;
private int life; private int life;
private boolean selected;
public GameEntity(int l){ public GameEntity(int l){
setLife(l); setLife(l);
this.selected = false;
} }
/** /**
@ -54,20 +51,18 @@ public abstract class GameEntity{
max_life = l; max_life = l;
} }
/**
* If the unit is selected.
* @return true if selected.
*/
public boolean isSelected() {
return selected;
}
/** /**
* Sets a unit to be selected or not. * Sets a unit to be selected or not.
* @param b true or false. * @param b true or false.
*/ */
public void setSelected(boolean b) { public abstract void setSelected(boolean b);
this.selected = b;
} /**
* Set if the mouse is over the unit or not
* @param b If the mouse is over the unit or not
*/
public abstract void setMouseOver(boolean b);
protected abstract SelectBox getSelection(); protected abstract SelectBox getSelection();
public void move(int x, int y) { public void move(int x, int y) {

View file

@ -3,7 +3,6 @@ package ei.game.scene;
import ei.engine.math.Vector2f; import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i; import ei.engine.math.Vector2i;
import ei.engine.math.Vector3f; import ei.engine.math.Vector3f;
import ei.engine.scene.Box;
import ei.engine.scene.Node; import ei.engine.scene.Node;
import ei.engine.scene.Sprite; import ei.engine.scene.Sprite;
@ -76,14 +75,24 @@ public class Map {
* @return True if empty else false * @return True if empty else false
*/ */
public boolean isPosEmpty(int x, int y){ public boolean isPosEmpty(int x, int y){
if(x < 0 || y < 0 || x >= width || y >= hight) if(posExist(x,y) && map[x][y] == null){
return false;
if(map[x][y] == null){
return true; return true;
} }
return false; return false;
} }
/**
* Returns true if the given pos exists on the map
* @param x The x pos
* @param y The y pos
* @return True if the given pos exists on the map
*/
public boolean posExist(int x, int y){
if(x < 0 || y < 0 || x >= width || y >= hight)
return false;
return true;
}
/** /**
* Returns the object at the pos * Returns the object at the pos
* *

View file

@ -9,6 +9,7 @@ import ei.engine.texture.Texture;
public class SelectBox { public class SelectBox {
private Node selectNode; private Node selectNode;
private Node mouseOverNode;
private Sprite value; private Sprite value;
private int max; private int max;
private float width; private float width;
@ -25,6 +26,7 @@ public class SelectBox {
this.max = max; this.max = max;
this.width = x; this.width = x;
selectNode = new Node("SelectionNode"); selectNode = new Node("SelectionNode");
mouseOverNode = new Node("MouseOverNode");
Texture tex = new Texture(); Texture tex = new Texture();
tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1)); tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
@ -36,11 +38,13 @@ public class SelectBox {
value.setSize(new Vector2f(x,height)); value.setSize(new Vector2f(x,height));
value.setLocation(new Vector2f(0,-x/2+height/2)); value.setLocation(new Vector2f(0,-x/2+height/2));
selectNode.add(value); selectNode.add(value);
mouseOverNode.add(value);
Box bar = new Box("bar",tex); Box bar = new Box("bar",tex);
bar.setSize(new Vector2f(x,height)); bar.setSize(new Vector2f(x,height));
bar.setLocation(new Vector2f(0,-x/2+height/2)); bar.setLocation(new Vector2f(0,-x/2+height/2));
selectNode.add(bar); selectNode.add(bar);
mouseOverNode.add(bar);
Box select = new Box("select",tex); Box select = new Box("select",tex);
select.setSize(new Vector2f(x,y)); select.setSize(new Vector2f(x,y));
@ -54,10 +58,20 @@ public class SelectBox {
* *
* @return The node of the selection * @return The node of the selection
*/ */
public Node getNode(){ public Node getSelectNode(){
return selectNode; return selectNode;
} }
/**
* Returns the node of the selection
*
* @return The node of the selection
*/
public Node getMouseOverNode(){
return mouseOverNode;
}
/** /**
* Sets the value of the health bar * Sets the value of the health bar
* *

View file

@ -45,12 +45,20 @@ public abstract class Unit extends GameEntity{
} }
public void setSelected(boolean b) { public void setSelected(boolean b) {
super.setSelected(b);
if(b) { if(b) {
unitNode.add(getSelection().getNode()); unitNode.add(getSelection().getSelectNode());
} }
else{ else{
unitNode.remove(getSelection().getNode()); unitNode.remove(getSelection().getSelectNode());
}
}
public void setMouseOver(boolean b) {
if(b) {
unitNode.add(getSelection().getMouseOverNode());
}
else{
unitNode.remove(getSelection().getMouseOverNode());
} }
} }