Added mouse over

This commit is contained in:
Ziver Koc 2007-04-18 16:06:44 +00:00
parent 22965dbdd1
commit c6ba0ea532
6 changed files with 129 additions and 87 deletions

View file

@ -1,17 +1,14 @@
package ei.game.scene;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.engine.scene.Entity;
public abstract class GameEntity{
private int max_life;
private int life;
private boolean selected;
public GameEntity(int l){
setLife(l);
this.selected = false;
}
/**
@ -54,20 +51,18 @@ public abstract class GameEntity{
max_life = l;
}
/**
* If the unit is selected.
* @return true if selected.
*/
public boolean isSelected() {
return selected;
}
/**
* Sets a unit to be selected or not.
* @param b true or false.
*/
public void setSelected(boolean b) {
this.selected = b;
}
public abstract void setSelected(boolean b);
/**
* Set if the mouse is over the unit or not
* @param b If the mouse is over the unit or not
*/
public abstract void setMouseOver(boolean b);
protected abstract SelectBox getSelection();
public void move(int x, int y) {

View file

@ -3,7 +3,6 @@ package ei.game.scene;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.engine.math.Vector3f;
import ei.engine.scene.Box;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
@ -76,14 +75,24 @@ public class Map {
* @return True if empty else false
*/
public boolean isPosEmpty(int x, int y){
if(x < 0 || y < 0 || x >= width || y >= hight)
return false;
if(map[x][y] == null){
if(posExist(x,y) && map[x][y] == null){
return true;
}
return false;
}
/**
* Returns true if the given pos exists on the map
* @param x The x pos
* @param y The y pos
* @return True if the given pos exists on the map
*/
public boolean posExist(int x, int y){
if(x < 0 || y < 0 || x >= width || y >= hight)
return false;
return true;
}
/**
* Returns the object at the pos
*

View file

@ -9,6 +9,7 @@ import ei.engine.texture.Texture;
public class SelectBox {
private Node selectNode;
private Node mouseOverNode;
private Sprite value;
private int max;
private float width;
@ -25,6 +26,7 @@ public class SelectBox {
this.max = max;
this.width = x;
selectNode = new Node("SelectionNode");
mouseOverNode = new Node("MouseOverNode");
Texture tex = new Texture();
tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
@ -36,11 +38,13 @@ public class SelectBox {
value.setSize(new Vector2f(x,height));
value.setLocation(new Vector2f(0,-x/2+height/2));
selectNode.add(value);
mouseOverNode.add(value);
Box bar = new Box("bar",tex);
bar.setSize(new Vector2f(x,height));
bar.setLocation(new Vector2f(0,-x/2+height/2));
selectNode.add(bar);
mouseOverNode.add(bar);
Box select = new Box("select",tex);
select.setSize(new Vector2f(x,y));
@ -54,10 +58,20 @@ public class SelectBox {
*
* @return The node of the selection
*/
public Node getNode(){
public Node getSelectNode(){
return selectNode;
}
/**
* Returns the node of the selection
*
* @return The node of the selection
*/
public Node getMouseOverNode(){
return mouseOverNode;
}
/**
* Sets the value of the health bar
*

View file

@ -45,12 +45,20 @@ public abstract class Unit extends GameEntity{
}
public void setSelected(boolean b) {
super.setSelected(b);
if(b) {
unitNode.add(getSelection().getNode());
unitNode.add(getSelection().getSelectNode());
}
else{
unitNode.remove(getSelection().getNode());
unitNode.remove(getSelection().getSelectNode());
}
}
public void setMouseOver(boolean b) {
if(b) {
unitNode.add(getSelection().getMouseOverNode());
}
else{
unitNode.remove(getSelection().getMouseOverNode());
}
}