Added a player handler so the code look a bit better
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parent
34decd72e4
commit
c2a579788a
6 changed files with 167 additions and 15 deletions
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@ -1,6 +1,7 @@
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package ei.game.scene.units;
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import ei.engine.math.Vector2f;
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import ei.engine.math.Vector2i;
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import ei.engine.scene.Sprite;
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import ei.game.gamestate.InGameState;
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@ -8,36 +9,93 @@ import ei.game.scene.GameEntity;
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import ei.game.scene.weapons.Weapon;
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public abstract class Unit extends GameEntity{
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// The texture
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private Sprite looks;
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// The wepon of the unit
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private Weapon weapon;
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// Som temp pos for moving the unit
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private Vector2i oldPos;
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private Vector2f moveTo;
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/**
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* Creates a empty unit
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*
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* @param l The max life of the unit
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*/
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public Unit(int l) {
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super(l);
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looks = new Sprite("none");
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InGameState.getHuman().addUnit(this);
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setPos(0, 0);
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}
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/**
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* Returns the sprite for the unit
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*
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* @return The sprite for the unit
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*/
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public Sprite getSprite(){
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return looks;
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}
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/**
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* Set the sprite for the unit
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*
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* @param image The sprite for the unit
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*/
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public void setSprite(Sprite image) {
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looks = image;
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}
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/**
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* Sets the pos of the unit whitout removing it from the old
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*
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* @param x The x pos to move to
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* @param y The y pos to move to
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*/
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public void setPos(int x, int y) {
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oldPos = new Vector2i(x, y);
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InGameState.getMap().setPos(this, x, y);
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}
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/**
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* Moving a unit to the given pos
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*
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* @param x The x pos to move to
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* @param y The y pos to move to
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*/
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public void move(int x, int y) {
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if(oldPos!=null) {
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InGameState.getMap().removePos(oldPos.getX(), oldPos.getY());
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}
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setPos(x, y);
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looks.move(InGameState.getMap().getPixelByPos((int)x, (int)y));
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moveTo = InGameState.getMap().getPixelByPos((int)x, (int)y);
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oldPos = new Vector2i(x, y);
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}
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/**
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* Updating the unit
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*/
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public void update() {
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if(moveTo!=null) {
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if(moveTo.getX() > looks.getLocation().getX()) {
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looks.getLocation().add(1.5f, 0f, 0f);
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}
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if(moveTo.getX() < looks.getLocation().getX()) {
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looks.getLocation().add(-1.5f, 0f, 0f);
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}
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if(moveTo.getY() > looks.getLocation().getY()) {
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looks.getLocation().add(0f, 1.5f, 0f);
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}
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if(moveTo.getY() < looks.getLocation().getY()) {
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looks.getLocation().add(0f, -1.5f, 0f);
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}
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if(moveTo.getX() == looks.getLocation().getX()
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&& moveTo.getY() == looks.getLocation().getY()) {
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moveTo = null;
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}
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}
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}
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}
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