Added a player handler so the code look a bit better
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parent
34decd72e4
commit
c2a579788a
6 changed files with 167 additions and 15 deletions
37
src/ei/game/player/HumanPlayer.java
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37
src/ei/game/player/HumanPlayer.java
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package ei.game.player;
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import java.util.ArrayList;
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import ei.engine.scene.Node;
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import ei.game.scene.GameEntity;
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import ei.game.scene.units.Unit;
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public class HumanPlayer extends Player{
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private ArrayList<GameEntity> units;
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private Node unitsNode;
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public HumanPlayer(){
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units = new ArrayList<GameEntity>();
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unitsNode = new Node("UnitsNode");
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}
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public void addUnit(Unit u){
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units.add(u);
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unitsNode.add(u.getSprite());
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}
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public void removeUnit(Unit u){
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units.remove(u);
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unitsNode.remove(u.getSprite());
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}
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public Node getNode(){
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return unitsNode;
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}
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public void update() {
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for(int i=0; i<units.size() ;i++){
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units.get(i).update();
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}
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}
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}
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