Added a player handler so the code look a bit better

This commit is contained in:
Ziver Koc 2007-04-05 12:45:22 +00:00
parent 34decd72e4
commit c2a579788a
6 changed files with 167 additions and 15 deletions

View file

@ -3,7 +3,8 @@ package ei.game.gamestate;
import ei.engine.scene.Node;
import ei.engine.state.GameState;
import ei.game.input.InGameMouseInput;
import ei.game.player.Human;
import ei.game.player.HumanPlayer;
import ei.game.player.PlayerHandler;
import ei.game.scene.Map;
import ei.game.scene.units.Tank;
@ -11,7 +12,6 @@ import ei.game.scene.units.Tank;
public class InGameState extends GameState{
private Node rootNode;
private static Map map;
private static Human player;
public InGameState(String name){
super(name);
@ -22,24 +22,32 @@ public class InGameState extends GameState{
InGameMouseInput mouse = new InGameMouseInput(map);
super.getInput().addInput(mouse);
player = new Human();
HumanPlayer player = new HumanPlayer();
player.addUnit(new Tank());
rootNode.add(player.getNode());
Tank tank = new Tank();
player.addUnit(tank);
//tank.move(10, 3);
}
public static Human getHuman(){
return player;
PlayerHandler.getInstance().addPlayer(player);
}
/**
* Renders the gamestate
*/
public void render() {
rootNode.render();
}
/**
* Updates the gamestate
*/
public void update() {
PlayerHandler.getInstance().update();
rootNode.update();
}
/**
*Returns the map of the game
*
* @return The map of the game
*/
public static Map getMap() {
return map;
}