fixe building animations
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parent
bdd9d6c746
commit
ae32a0a298
4 changed files with 18 additions and 14 deletions
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@ -28,18 +28,19 @@ public class EndGameState extends GameState{
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case VICTORY:
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Sprite v = new Sprite("Victory","data/victory.png");
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v.setLocation(new Vector3f(
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(LWJGLGameWindow.getWidth()/2),
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(LWJGLGameWindow.getHeight()/2),0.0f));
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(LWJGLGameWindow.getWidth()/2+LWJGLGameWindow.getCamera().getLocation().getX()),
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(LWJGLGameWindow.getHeight()/2+LWJGLGameWindow.getCamera().getLocation().getY()),0.0f));
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fade.setEntity(v);
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break;
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case DEFEAT:
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Sprite d = new Sprite("Defeat","data/defeat.png");
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d.setLocation(new Vector3f(
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(LWJGLGameWindow.getWidth()/2),
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(LWJGLGameWindow.getHeight()/2),0.0f));
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(LWJGLGameWindow.getWidth()/2+LWJGLGameWindow.getCamera().getLocation().getX()),
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(LWJGLGameWindow.getHeight()/2+LWJGLGameWindow.getCamera().getLocation().getY()),0.0f));
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fade.setEntity(d);
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break;
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}
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}
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InGameState.input(false);
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}
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@Override
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