Added health bar
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4 changed files with 113 additions and 26 deletions
69
src/ei/game/scene/SelectBox.java
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69
src/ei/game/scene/SelectBox.java
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package ei.game.scene;
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import ei.engine.math.Vector2f;
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import ei.engine.math.Vector4f;
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import ei.engine.scene.Box;
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import ei.engine.scene.Node;
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import ei.engine.scene.Sprite;
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import ei.engine.texture.Texture;
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public class SelectBox {
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private Node selectNode;
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private Sprite value;
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private int max;
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private float whidth;
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private static final float hight = 3;
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/**
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* Creates a selection box with health bar
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*
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* @param x The size of the selection box
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* @param y The size of the selection box
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* @param max The max health of the object
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*/
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public SelectBox(float x, float y, int max){
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this.max = max;
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this.whidth = x;
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selectNode = new Node("SelectionNode");
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Texture tex = new Texture();
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tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
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Texture tex2 = new Texture();
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tex2.setColor(new Vector4f(0.3f, 1.0f, 0.3f, 0.6f));
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value = new Sprite("Healthvalue",tex2);
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value.setSize(new Vector2f(x,hight));
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value.setLocation(new Vector2f(0,-x/2+hight/2));
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selectNode.add(value);
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Box bar = new Box("bar",tex);
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bar.setSize(new Vector2f(x,hight));
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bar.setLocation(new Vector2f(0,-x/2+hight/2));
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selectNode.add(bar);
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Box select = new Box("select",tex);
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select.setSize(new Vector2f(x,y));
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selectNode.add(select);
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}
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/**
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* Returns the node of the selection
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*
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* @return The node of the selection
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*/
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public Node getNode(){
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return selectNode;
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}
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/**
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* Sets the value of the health bar
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*
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* @param v The value of the health bar
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*/
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public void setValue(int v){
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value.setSize(new Vector2f((v/max)*whidth,hight));
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}
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}
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