Added health bar

This commit is contained in:
Ziver Koc 2007-04-17 12:51:26 +00:00
parent f7c3a895f0
commit adbfa34350
4 changed files with 113 additions and 26 deletions

View file

@ -1,14 +1,14 @@
package ei.game.scene;
import ei.engine.scene.Entity;
import ei.engine.scene.Node;
public abstract class GameEntity{
private int max_life;
private int life;
private boolean selected;
public GameEntity(int l){
life = l;
setLife(l);
this.selected = false;
}
@ -20,6 +20,37 @@ public abstract class GameEntity{
public int getLife(){
return life;
}
/**
* Set the life
* @param l The life to set to
*/
public void setLife(int l){
life = l;
if(life > max_life){
max_life = life;
}
}
/**
* Returns the max life
*
* @return The max life
*/
public int getMaxLife(){
return max_life;
}
/**
* Set the max life
* @param l The max life
*/
public void setMaxLife(int l){
max_life = l;
}
/**
* If the unit is selected.
* @return true if selected.
@ -34,15 +65,8 @@ public abstract class GameEntity{
public void setSelected(boolean b) {
this.selected = b;
}
protected abstract Entity getSelection();
protected abstract SelectBox getSelection();
/**
* Set the life
* @param l The life to set to
*/
public void setLife(int l){
life = l;
}
public void move(int x, int y) {
}

View file

@ -0,0 +1,69 @@
package ei.game.scene;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector4f;
import ei.engine.scene.Box;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
import ei.engine.texture.Texture;
public class SelectBox {
private Node selectNode;
private Sprite value;
private int max;
private float whidth;
private static final float hight = 3;
/**
* Creates a selection box with health bar
*
* @param x The size of the selection box
* @param y The size of the selection box
* @param max The max health of the object
*/
public SelectBox(float x, float y, int max){
this.max = max;
this.whidth = x;
selectNode = new Node("SelectionNode");
Texture tex = new Texture();
tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
Texture tex2 = new Texture();
tex2.setColor(new Vector4f(0.3f, 1.0f, 0.3f, 0.6f));
value = new Sprite("Healthvalue",tex2);
value.setSize(new Vector2f(x,hight));
value.setLocation(new Vector2f(0,-x/2+hight/2));
selectNode.add(value);
Box bar = new Box("bar",tex);
bar.setSize(new Vector2f(x,hight));
bar.setLocation(new Vector2f(0,-x/2+hight/2));
selectNode.add(bar);
Box select = new Box("select",tex);
select.setSize(new Vector2f(x,y));
selectNode.add(select);
}
/**
* Returns the node of the selection
*
* @return The node of the selection
*/
public Node getNode(){
return selectNode;
}
/**
* Sets the value of the health bar
*
* @param v The value of the health bar
*/
public void setValue(int v){
value.setSize(new Vector2f((v/max)*whidth,hight));
}
}

View file

@ -2,14 +2,11 @@ package ei.game.scene.units;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.engine.math.Vector4f;
import ei.engine.scene.Box;
import ei.engine.scene.Entity;
import ei.engine.scene.Sprite;
import ei.engine.texture.Texture;
import ei.game.scene.SelectBox;
public class Tank extends Unit{
private Box box;
private SelectBox selectionBox;
public Tank() {
this(0, 0);
}
@ -19,17 +16,12 @@ public class Tank extends Unit{
Sprite sp = new Sprite("Tank", "data/units/tank.png");
sp.setSize(new Vector2f(50,37));
getNode().add(sp);
Texture tex = new Texture();
tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
box = new Box("selectionBox",tex);
box.setSize(new Vector2f(40,40));
selectionBox = new SelectBox(40,40,getMaxLife());
}
protected Entity getSelection() {
return box;
protected SelectBox getSelection() {
return selectionBox;
}

View file

@ -45,10 +45,10 @@ public abstract class Unit extends GameEntity{
public void setSelected(boolean b) {
super.setSelected(b);
if(b) {
unitNode.add(getSelection());
unitNode.add(getSelection().getNode());
}
else{
unitNode.remove(getSelection());
unitNode.remove(getSelection().getNode());
}
}
@ -94,6 +94,8 @@ public abstract class Unit extends GameEntity{
* Updating the unit
*/
public void update() {
getSelection().setValue(getLife());
if(moveTo != null) {
Vector2i moveVect = Map.getPosByPixel(moveTo.getX(), moveTo.getY());
Vector2i currentVect = Map.getPosByPixel(unitNode.getLocation().getX(), unitNode.getLocation().getY());