This commit is contained in:
Jesper Lundin 2007-04-17 14:45:29 +00:00
parent 8ff57fda63
commit 98cd3b8287

View file

@ -27,6 +27,7 @@ public abstract class Unit extends GameEntity{
private Weapon weapon;
// Som temp pos for moving the unit
private Vector2i oldPos;
private Vector2i oldVect;
private Vector2f moveTo;
private LinkedList<AStarNode> path;
@ -86,6 +87,7 @@ public abstract class Unit extends GameEntity{
if(path != null && !path.isEmpty() && moveTo == null){
AStarNode temp = path.poll();
oldVect = new Vector2i((int)unitNode.getLocation().getX(), (int)unitNode.getLocation().getY());
moveTo = Map.getPixelByPos(temp.getX(), temp.getY());
setPos(temp.getX(), temp.getY());
}
@ -99,49 +101,52 @@ public abstract class Unit extends GameEntity{
if(moveTo != null) {
Vector2i moveVect = new Vector2i((int)moveTo.getX(),(int)moveTo.getY());
Vector2i currentVect = new Vector2i((int)unitNode.getLocation().getX(), (int)unitNode.getLocation().getY());
//Vector2i currentVect = new Vector2i((int)unitNode.getLocation().getX(), (int)unitNode.getLocation().getY());
int moveXminus = moveVect.getX()-currentVect.getX();
int moveYminus = moveVect.getY()-currentVect.getY();
System.out.println(moveVect.getY());
System.out.println(currentVect);
float divideY = (moveVect.getY()+1)/(currentVect.getY()+1);
float divideX = (moveVect.getX()+1)/(currentVect.getX()+1);
int moveXminus = moveVect.getX()-oldVect.getX();
int moveYminus = moveVect.getY()-oldVect.getY();
System.out.println("moveVect: "+moveVect);
//System.out.println("currentVect: "+currentVect);
float divideY = (moveVect.getY()+1)/(oldVect.getY()+1);
float divideX = (moveVect.getX()+1)/(oldVect.getX()+1);
//The rotation animation is done here.
if(moveVect.getX() < currentVect.getX() && divideY==1) {
if(moveVect.getX() < oldVect.getX() && divideY==1) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 90));
}
if(moveVect.getY() > currentVect.getY() && divideX==1) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 0));
}
if(moveVect.getX() > currentVect.getX() && divideY==1) {
if(moveVect.getX() > oldVect.getX() && divideY==1) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, -90));
}
if(moveVect.getY() < currentVect.getY() && divideX==1) {
if(moveVect.getY() < oldVect.getY() && divideX==1) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 180));
}
if(moveVect.getY() > oldVect.getY() && divideX==1) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 0));
}
//Diagonally.
if(moveVect.getX() > currentVect.getX() && moveVect.getY() > currentVect.getY()
if(moveVect.getX() > oldVect.getX() && moveVect.getY() > oldVect.getY()
&& moveXminus>=2 && moveYminus>=2) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, -45));
}
if(moveVect.getX() < currentVect.getX() && moveVect.getY() < currentVect.getY()
if(moveVect.getX() < oldVect.getX() && moveVect.getY() < oldVect.getY()
&& moveXminus<=-2 && moveYminus<=-2) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 135));
}
if(moveVect.getX() > currentVect.getX() && moveVect.getY() < currentVect.getY()
if(moveVect.getX() > oldVect.getX() && moveVect.getY() < oldVect.getY()
&& moveXminus>=2 && moveYminus<=-2) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, -135));
}
if(moveVect.getX() < currentVect.getX() && moveVect.getY() > currentVect.getY()
if(moveVect.getX() < oldVect.getX() && moveVect.getY() > oldVect.getY()
&& moveXminus<=-2 && moveYminus>=2) {
unitNode.get("Tank").setRotation(new Vector3f(0, 0, 45));
}
@ -168,6 +173,7 @@ public abstract class Unit extends GameEntity{
if(path != null && !path.isEmpty()){
AStarNode temp = path.poll();
if(InGameState.getMap().isPosEmpty(temp.getX(), temp.getY())){
oldVect = new Vector2i((int)moveTo.getX(), (int)moveTo.getY());
moveTo = Map.getPixelByPos(temp.getX(), temp.getY());
setPos(temp.getX(), temp.getY());
}