okidoki
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5 changed files with 160 additions and 4 deletions
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@ -13,6 +13,7 @@ import ei.game.gamestate.InGameState;
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import ei.game.scene.GameEntity;
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import ei.game.scene.Map;
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import ei.game.scene.weapons.Weapon;
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import ei.game.scene.weapons.WeaponHandler;
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/**
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* The Unit class, handles the units in the game.
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@ -92,6 +93,14 @@ public abstract class Unit extends GameEntity{
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setPos(temp.getX(), temp.getY());
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}
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}
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/**
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* Lets a unit attack another unit or object in the world;
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*/
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public void attack(Vector2i target) {
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Weapon wep = new Weapon(10, new Vector2f(unitNode.getLocation().getX(), unitNode.getLocation().getY()));
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wep.launch(target);
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WeaponHandler.getInstance().addWeapon(wep);
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}
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/**
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* Updating the unit
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@ -100,13 +109,12 @@ public abstract class Unit extends GameEntity{
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if(moveTo != null) {
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Vector2i moveVect = new Vector2i((int)moveTo.getX(),(int)moveTo.getY());
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//Vector2i currentVect = new Vector2i((int)unitNode.getLocation().getX(), (int)unitNode.getLocation().getY());
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int moveXminus = moveVect.getX()-oldVect.getX();
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int moveYminus = moveVect.getY()-oldVect.getY();
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float divideY = (moveVect.getY()+1)/(oldVect.getY()+1);
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float divideX = (moveVect.getX()+1)/(oldVect.getX()+1);
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float divideY = (moveVect.getY()+2)/(oldVect.getY()+2);
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float divideX = (moveVect.getX()+2)/(oldVect.getX()+2);
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//The rotation animation is done here.
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if(moveVect.getX() < oldVect.getX() && divideY==1) {
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