LOLOOOOOOL

This commit is contained in:
Jesper Lundin 2007-04-04 16:28:57 +00:00
parent 69adb14553
commit 88d92f1b96
4 changed files with 62 additions and 7 deletions

View file

@ -1,7 +1,10 @@
package ei.game.scene.units;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.engine.scene.Sprite;
import ei.game.gamestate.InGameState;
import ei.game.player.Human;
import ei.game.scene.GameEntity;
import ei.game.scene.weapons.Weapon;
@ -9,10 +12,12 @@ public abstract class Unit extends GameEntity{
private Sprite looks;
private Weapon weapon;
private Vector2i oldPos;
public Unit(int l) {
super(l);
// TODO Auto-generated constructor stub
looks = new Sprite("none");
InGameState.getHuman().addUnit(this);
}
public Sprite getSprite(){
@ -21,5 +26,18 @@ public abstract class Unit extends GameEntity{
public void setSprite(Sprite image) {
looks = image;
}
public void setPos(int x, int y) {
oldPos = new Vector2i(x, y);
InGameState.getMap().setPos(this, x, y);
}
public void move(int x, int y) {
if(oldPos!=null) {
InGameState.getMap().removePos(oldPos.getX(), oldPos.getY());
}
setPos(x, y);
looks.move(new Vector2f(x, y));
oldPos = new Vector2i(x, y);
}
}