Added a main menu and fixed som things. added explotions to and fixed the economy

This commit is contained in:
Ziver Koc 2007-04-28 22:09:39 +00:00
parent 5bb373573d
commit 88771fad29
56 changed files with 1859 additions and 1999 deletions

View file

@ -6,8 +6,10 @@ import ei.engine.scene.Sprite;
import ei.engine.sound.Sound;
import ei.game.player.Player;
import ei.game.scene.SelectBox;
import ei.game.scene.weapons.Explotion;
import ei.game.scene.weapons.MachineGun;
import ei.game.scene.weapons.Weapon;
import ei.game.scene.weapons.WeaponHandler;
public class APU extends Unit{
private SelectBox selectionBox;
@ -59,7 +61,7 @@ public class APU extends Unit{
* This unit type is now destroyed.
*/
public void destroyed(){
WeaponHandler.getInstance().addWeapon(new Explotion(new Vector2f(getNode().getLocation().getX(), getNode().getLocation().getY())));
}
public Sound getGunSound() {
return gunSound;
@ -95,4 +97,9 @@ public class APU extends Unit{
public Sprite getSprite() {
return this.sprite;
}
@Override
public int getMaintenanceCost() {
return 50;
}
}