Adding networking to the engine that when complet will be integrated whit the game

This commit is contained in:
Ziver Koc 2007-06-02 22:19:26 +00:00
parent 8f6dac310a
commit 84383f666c
17 changed files with 767 additions and 0 deletions

View file

@ -0,0 +1,51 @@
package ei.engine.network.util;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import ei.engine.util.MultiPrintStream;
public class Converter {
/**
* Converts an object to an array of bytes.
*
* @param object the object to convert.
* @return the associated byte array.
*/
public static byte[] toBytes(Object object){
ByteArrayOutputStream baos = new ByteArrayOutputStream();
try{
ObjectOutputStream oos = new ObjectOutputStream(baos);
oos.writeObject(object);
oos.flush();
}catch(IOException ioe){
MultiPrintStream.out.println(ioe.getMessage());
}
return baos.toByteArray();
}
/**
* Converts an array of bytes back to its constituent object. The
* input array is assumed to have been created from the original object.
*
* @param bytes the byte array to convert.
* @return the associated object.
*/
public static Object toObject(byte[] bytes) {
Object object = null;
try{
ByteArrayInputStream bais = new ByteArrayInputStream(bytes);
ObjectInputStream ois= new ObjectInputStream(bais);
object = ois.readObject();
}catch(IOException ioe){
MultiPrintStream.out.println(ioe.getMessage());
}catch(ClassNotFoundException cnfe){
MultiPrintStream.out.println(cnfe.getMessage());
}
return object;
}
}