Added ui to the engine and buttons and implemented them in the game fixed also a mouse position problem
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35 changed files with 436 additions and 23 deletions
77
src/ei/game/hud/InGameBuildHud.java
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77
src/ei/game/hud/InGameBuildHud.java
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package ei.game.hud;
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import ei.engine.math.Vector2f;
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import ei.engine.scene.Node;
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import ei.engine.scene.Sprite;
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import ei.engine.ui.Button;
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import ei.engine.ui.UiComponent;
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import ei.engine.ui.UiHandler;
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import ei.engine.ui.UiListener;
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/**
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* This class handels the build buttons for the units
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* @author Ziver
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*
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*/
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public class InGameBuildHud {
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private UiHandler ui;
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public InGameBuildHud(int x ,int y){
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ui = new UiHandler("BuildMenu");
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Vector2f size = new Vector2f(40,40);
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Button apu = new Button("TankButton", size);
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Sprite s1 = new Sprite("ApuButton","data/ui/apu_button.png");
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s1.setSize(size);
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apu.setButtonSprite(s1);
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Sprite s2 = new Sprite("ApuButton_Selected","data/ui/apu_button_selected.png");
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s2.setSize(size);
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apu.setOnTopButtonSprite(s2);
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apu.getNode().setLocation(new Vector2f(x,y));
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apu.addListener(new UiListener(){
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public void ActionEvent(UiComponent source){
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System.out.println("apu");
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}
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});
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ui.addUi(apu);
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Button tank = new Button("TankButton", size);
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Sprite s3 = new Sprite("TankButton","data/ui/tank_button.png");
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s3.setSize(size);
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tank.setButtonSprite(s3);
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Sprite s4 = new Sprite("TankButton_Selected","data/ui/tank_button_selected.png");
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s4.setSize(size);
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tank.setOnTopButtonSprite(s4);
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tank.getNode().setLocation(new Vector2f(x+(size.getX()*2),y));
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tank.addListener(new UiListener(){
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public void ActionEvent(UiComponent source){
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System.out.println("tank");
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}
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});
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ui.addUi(tank);
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Button bomber = new Button("TankButton", size);
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Sprite s5 = new Sprite("BomberButton","data/ui/bomber_button.png");
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s5.setSize(size);
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bomber.setButtonSprite(s5);
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Sprite s6 = new Sprite("BomberButton_Selected","data/ui/bomber_button_selected.png");
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s6.setSize(size);
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bomber.setOnTopButtonSprite(s6);
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bomber.getNode().setLocation(new Vector2f(x+(size.getX()*4),y));
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bomber.addListener(new UiListener(){
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public void ActionEvent(UiComponent source){
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System.out.println("bomber");
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}
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});
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ui.addUi(bomber);
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}
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public UiHandler getUi(){
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return ui;
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}
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public Node getNode(){
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return ui.getNode();
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}
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}
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