added so it can be used as empty
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1 changed files with 35 additions and 33 deletions
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@ -88,6 +88,7 @@ public class Sprite extends Entity {
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* Draw the sprite
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*/
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public void render() {
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if(texture != null){
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// store the current model matrix
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GL11.glPushMatrix();
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@ -123,6 +124,7 @@ public class Sprite extends Entity {
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// restore the model view matrix to prevent contamination
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GL11.glPopMatrix();
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}
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}
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/**
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* Returns the bound of this class
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