Added a progressbar class

This commit is contained in:
Ziver Koc 2007-04-23 15:13:23 +00:00
parent 1ec72d47ba
commit 5ea0a854c8
3 changed files with 87 additions and 31 deletions

View file

@ -0,0 +1,77 @@
package ei.engine.effects;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector4f;
import ei.engine.scene.Box;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
import ei.engine.texture.Texture;
public class ProgressBar{
private Node progressNode;
private Sprite value;
private Box bar;
private int max;
private float width;
private float height;
/**
* Creates a selection box with health bar
*
* @param x The size of the progressbar
* @param y The size of the progressbar
* @param max The max health of the object
*/
public ProgressBar(String name, float x, float y, int max){
this.max = max;
this.width = x;
this.height = y;
progressNode = new Node(name+"Node");
Texture tex = new Texture();
tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
Texture tex2 = new Texture();
tex2.setColor(new Vector4f(0.3f, 1.0f, 0.3f, 0.6f));
value = new Sprite(name+"_Value",tex2);
value.setSize(new Vector2f(width,height));
value.setLocation(new Vector2f(0,-50));
progressNode.add(value);
bar = new Box(name+"_Bar",tex);
bar.setSize(new Vector2f(width,height));
bar.setLocation(new Vector2f());
progressNode.add(bar);
}
public void setBarColor(Vector4f c){
bar.getTexture().setColor(c);
}
public Node getNode(){
return progressNode;
}
/**
* Sets the value of the health bar
*
* @param v The value of the health bar
*/
public void setValue(int v){
value.setSize(new Vector2f(((float)v/max)*width,height));//(v/max)*width
value.setLocation(new Vector2f(-width/2+(((float)v/max)*width)/2,0));
if(((float)v/max) < 0.15f){
value.getTexture().setColor(new Vector4f(1.0f, 0f, 0f, 0.6f));
}
else if(((float)v/max) < 0.50f){
value.getTexture().setColor(new Vector4f(1.0f, .95f, 0, 0.6f));
}
else{
value.getTexture().setColor(new Vector4f(0.3f, 1.0f, 0.3f, 0.6f));
}
}
}

View file

@ -3,7 +3,7 @@ package ei.game.gamestate;
import java.util.LinkedList;
import java.util.Queue;
import ei.engine.effects.ProgressBar;
import ei.engine.effects.BitmapProgressBar;
import ei.engine.scene.Sprite;
import ei.engine.sound.SoundLoader;
import ei.engine.state.GameState;
@ -22,7 +22,7 @@ public class LoadingState extends GameState{
private Queue<String> loadSounds;
// The name of the next state to activate after loading
private String nextState;
private ProgressBar progress;
private BitmapProgressBar progress;
/**
@ -35,7 +35,7 @@ public class LoadingState extends GameState{
loadTextures = new LinkedList<String>();
loadSounds = new LinkedList<String>();
progress = new ProgressBar("Loading");
progress = new BitmapProgressBar("Loading");
progress.centerToScreen();
progress.setBarTexture(new Sprite("ProgressBar","data/loadbar_front.png"));
progress.setProgressTexture(new Sprite("Progress","data/loadbar.png"));

View file

@ -1,5 +1,6 @@
package ei.game.scene;
import ei.engine.effects.ProgressBar;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector4f;
import ei.engine.scene.Box;
@ -10,7 +11,7 @@ import ei.engine.texture.Texture;
public class SelectBox {
private Node selectNode;
private Node mouseOverNode;
private Sprite value;
private ProgressBar bar;
private int max;
private float width;
private static final float height = 3;
@ -31,26 +32,15 @@ public class SelectBox {
Texture tex = new Texture();
tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
Texture tex2 = new Texture();
tex2.setColor(new Vector4f(0.3f, 1.0f, 0.3f, 0.6f));
value = new Sprite("Healthvalue",tex2);
value.setSize(new Vector2f(x,height));
value.setLocation(new Vector2f(0,-x/2+height/2));
selectNode.add(value);
mouseOverNode.add(value);
Box bar = new Box("bar",tex);
bar.setSize(new Vector2f(x,height));
bar.setLocation(new Vector2f(0,-x/2+height/2));
selectNode.add(bar);
mouseOverNode.add(bar);
bar = new ProgressBar("Health",width,height,max);
bar.getNode().setLocation(new Vector2f(0,-x/2+height/2));
selectNode.add(bar.getNode());
mouseOverNode.add(bar.getNode());
Box select = new Box("select",tex);
select.setSize(new Vector2f(x,y));
selectNode.add(select);
}
/**
@ -78,17 +68,6 @@ public class SelectBox {
* @param v The value of the health bar
*/
public void setValue(int v){
value.setSize(new Vector2f(((float)v/max)*width,height));//(v/max)*width
value.setLocation(new Vector2f(-width/2+(((float)v/max)*width)/2,-width/2+height/2));
if(((float)v/max) < 0.15f){
value.getTexture().setColor(new Vector4f(1.0f, 0f, 0f, 0.6f));
}
else if(((float)v/max) < 0.50f){
value.getTexture().setColor(new Vector4f(1.0f, .95f, 0, 0.6f));
}
else{
value.getTexture().setColor(new Vector4f(0.3f, 1.0f, 0.3f, 0.6f));
}
bar.setValue(v);
}
}