Added a progressbar class

This commit is contained in:
Ziver Koc 2007-04-23 15:13:23 +00:00
parent 1ec72d47ba
commit 5ea0a854c8
3 changed files with 87 additions and 31 deletions

View file

@ -0,0 +1,77 @@
package ei.engine.effects;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector4f;
import ei.engine.scene.Box;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
import ei.engine.texture.Texture;
public class ProgressBar{
private Node progressNode;
private Sprite value;
private Box bar;
private int max;
private float width;
private float height;
/**
* Creates a selection box with health bar
*
* @param x The size of the progressbar
* @param y The size of the progressbar
* @param max The max health of the object
*/
public ProgressBar(String name, float x, float y, int max){
this.max = max;
this.width = x;
this.height = y;
progressNode = new Node(name+"Node");
Texture tex = new Texture();
tex.setColor(new Vector4f(0.5f, 1.0f, 0.5f,1));
Texture tex2 = new Texture();
tex2.setColor(new Vector4f(0.3f, 1.0f, 0.3f, 0.6f));
value = new Sprite(name+"_Value",tex2);
value.setSize(new Vector2f(width,height));
value.setLocation(new Vector2f(0,-50));
progressNode.add(value);
bar = new Box(name+"_Bar",tex);
bar.setSize(new Vector2f(width,height));
bar.setLocation(new Vector2f());
progressNode.add(bar);
}
public void setBarColor(Vector4f c){
bar.getTexture().setColor(c);
}
public Node getNode(){
return progressNode;
}
/**
* Sets the value of the health bar
*
* @param v The value of the health bar
*/
public void setValue(int v){
value.setSize(new Vector2f(((float)v/max)*width,height));//(v/max)*width
value.setLocation(new Vector2f(-width/2+(((float)v/max)*width)/2,0));
if(((float)v/max) < 0.15f){
value.getTexture().setColor(new Vector4f(1.0f, 0f, 0f, 0.6f));
}
else if(((float)v/max) < 0.50f){
value.getTexture().setColor(new Vector4f(1.0f, .95f, 0, 0.6f));
}
else{
value.getTexture().setColor(new Vector4f(0.3f, 1.0f, 0.3f, 0.6f));
}
}
}