FIXED ASTAR NOW WORKING!!!!!!!

This commit is contained in:
Ziver Koc 2007-04-16 21:47:07 +00:00
parent acde8264af
commit 5e17bdd5e5
10 changed files with 592 additions and 19 deletions

View file

@ -7,7 +7,6 @@ import ei.engine.math.Vector2f;
import ei.engine.math.Vector2i;
import ei.engine.math.Vector3f;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
import ei.game.algo.AStar;
import ei.game.algo.AStarNode;
import ei.game.gamestate.InGameState;
@ -18,6 +17,7 @@ import ei.game.scene.weapons.Weapon;
/**
* The Unit class, handles the units in the game.
* @author Jesper Lundin
* @author Ziver koc
*
*/
public abstract class Unit extends GameEntity{
@ -61,12 +61,15 @@ public abstract class Unit extends GameEntity{
return unitNode;
}
/**
* Sets the pos of the unit whitout removing it from the old
* Changes the pos of the unit in the map
*
* @param x The x pos to move to
* @param y The y pos to move to
*/
public void setPos(int x, int y) {
if(oldPos!=null) {
InGameState.getMap().removePos(oldPos.getX(), oldPos.getY());
}
oldPos = new Vector2i(x, y);
InGameState.getMap().setPos(this, x, y);
}
@ -78,24 +81,22 @@ public abstract class Unit extends GameEntity{
* @param y The y pos to move to
*/
public void move(int x, int y) {
if(oldPos!=null) {
InGameState.getMap().removePos(oldPos.getX(), oldPos.getY());
path = (LinkedList<AStarNode>) new AStar().startSearch(oldPos,new Vector2i(x,y));
if(path != null && !path.isEmpty()){
AStarNode temp = path.poll();
moveTo = Map.getPixelByPos(temp.getX(), temp.getY());
setPos(temp.getX(), temp.getY());
}
setPos(x, y);
path = (LinkedList) new AStar().findPath(new AStarNode(oldPos,null), new AStarNode(new Vector2i(x,y),null));
moveTo = Map.getPixelByPos((int)x, (int)y);
oldPos = new Vector2i(x, y);
}
/**
* Updating the unit
*/
public void update() {
if(moveTo!=null) {
if(moveTo != null) {
Vector2i moveVect = Map.getPosByPixel(moveTo.getX(), moveTo.getY());
Vector2i currentVect = Map.getPosByPixel(unitNode.getLocation().getX(), unitNode.getLocation().getY());
System.out.println("going to: "+moveVect);
System.out.println("from: "+currentVect);
Vector3f lastRotation = new Vector3f(0, 0, 0);
//The rotation animation is done here.
@ -131,11 +132,17 @@ public abstract class Unit extends GameEntity{
unitNode.getLocation().add(0f, -1.5f, 0f);
}
if(moveTo.getX() == unitNode.getLocation().getX()
&& moveTo.getY() == unitNode.getLocation().getY()) {
if(!path.isEmpty()){
Vector2i temp = path.poll().getPos();
moveTo = Map.getPixelByPos(temp.getX(), temp.getY());
if(Math.abs(moveTo.getX() - unitNode.getLocation().getX()) < 2
&& Math.abs(moveTo.getY() - unitNode.getLocation().getY())< 2 ){
if(path != null && !path.isEmpty()){
AStarNode temp = path.poll();
if(InGameState.getMap().isPosEmpty(temp.getX(), temp.getY())){
moveTo = Map.getPixelByPos(temp.getX(), temp.getY());
setPos(temp.getX(), temp.getY());
}
else if(!path.isEmpty()){
move(path.getLast().getX(), path.getLast().getY());
}
}
else{
moveTo = null;