fixed little thingy
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parent
02b0dab13d
commit
586b70a9ba
2 changed files with 16 additions and 2 deletions
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@ -2,6 +2,7 @@ package ei.game.gamestate;
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import ei.engine.LWJGLGameWindow;
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import ei.engine.effects.Fade;
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import ei.engine.math.Vector3f;
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import ei.engine.scene.Sprite;
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import ei.engine.state.GameState;
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import ei.engine.state.GameStateManager;
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@ -26,10 +27,16 @@ public class EndGameState extends GameState{
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switch(status){
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case VICTORY:
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Sprite v = new Sprite("Victory","data/victory.png");
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v.setLocation(new Vector3f(
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(LWJGLGameWindow.getWidth()/2),
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(LWJGLGameWindow.getHeight()/2),0.0f));
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fade.setEntity(v);
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break;
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case DEFEAT:
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Sprite d = new Sprite("Defeat","data/defeat.png");
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d.setLocation(new Vector3f(
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(LWJGLGameWindow.getWidth()/2),
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(LWJGLGameWindow.getHeight()/2),0.0f));
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fade.setEntity(d);
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break;
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}
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