fixed little thingy

This commit is contained in:
Ziver Koc 2007-05-07 11:53:54 +00:00
parent 02b0dab13d
commit 586b70a9ba
2 changed files with 16 additions and 2 deletions

View file

@ -2,6 +2,7 @@ package ei.game.gamestate;
import ei.engine.LWJGLGameWindow;
import ei.engine.effects.Fade;
import ei.engine.math.Vector3f;
import ei.engine.scene.Sprite;
import ei.engine.state.GameState;
import ei.engine.state.GameStateManager;
@ -26,10 +27,16 @@ public class EndGameState extends GameState{
switch(status){
case VICTORY:
Sprite v = new Sprite("Victory","data/victory.png");
v.setLocation(new Vector3f(
(LWJGLGameWindow.getWidth()/2),
(LWJGLGameWindow.getHeight()/2),0.0f));
fade.setEntity(v);
break;
case DEFEAT:
Sprite d = new Sprite("Defeat","data/defeat.png");
d.setLocation(new Vector3f(
(LWJGLGameWindow.getWidth()/2),
(LWJGLGameWindow.getHeight()/2),0.0f));
fade.setEntity(d);
break;
}