Fixed the mouse y invert thingy
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parent
5d07cd2dee
commit
575e0158ea
3 changed files with 8 additions and 9 deletions
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@ -76,7 +76,7 @@ public abstract class MouseInput extends Input{
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int mouseDW = Mouse.getDWheel();
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if (mouseDX != 0 || mouseDY != 0 || mouseDW != 0) {
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cursorX += mouseDX;
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cursorY += mouseDY;
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cursorY -= mouseDY;
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if (cursorX < 0) {
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cursorX = 0;
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}
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@ -102,8 +102,7 @@ public abstract class MouseInput extends Input{
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}
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if(cursor != null){
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cursor.setLocation(new Vector2f(cursorX,
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LWJGLGameWindow.getHeight()-cursorY));
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cursor.setLocation(new Vector2f(cursorX, cursorY));
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}
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}
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@ -41,11 +41,11 @@ public class InGameMouseInput extends MouseInput{
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}
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// mov cam upp
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if(y < CAMERA_MOVE_BORDER){
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LWJGLGameWindow.getCamera().getLocation().add(0,CAMERA_MOVE_SPEED,0);
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LWJGLGameWindow.getCamera().getLocation().add(0,-CAMERA_MOVE_SPEED,0);
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}
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// mov cam down
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if(y > LWJGLGameWindow.getHeight()-CAMERA_MOVE_BORDER){
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LWJGLGameWindow.getCamera().getLocation().add(0,-CAMERA_MOVE_SPEED,0);
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LWJGLGameWindow.getCamera().getLocation().add(0,CAMERA_MOVE_SPEED,0);
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}
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}
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@ -54,7 +54,7 @@ public class InGameMouseInput extends MouseInput{
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System.out.println("DOWN("+event+"): "+x+"-"+y);
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Vector2i pos = map.getPosByPixel(
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LWJGLGameWindow.getCamera().getLocation().getX()+x,
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LWJGLGameWindow.getCamera().getLocation().getY()+(LWJGLGameWindow.getHeight()-y));
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LWJGLGameWindow.getCamera().getLocation().getY()+y);
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if(!map.isPosEmpty(pos.getX(), pos.getY())){
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//map.printAllUnits();
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selected.clear();
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@ -53,9 +53,9 @@ public class Map {
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* @return The coordinate of the pos
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*/
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public Vector2f getPixelByPos(int x, int y){
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x = (int)(POS_SIZE*x);
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y = (int)(POS_SIZE*y);
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return new Vector2f((int)x,(int)y);
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float xf = (POS_SIZE*x);
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float yf = (POS_SIZE*y);
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return new Vector2f(xf,yf);
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}
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/**
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