Fixed the mouse y invert thingy

This commit is contained in:
Ziver Koc 2007-04-15 19:27:36 +00:00
parent 5d07cd2dee
commit 575e0158ea
3 changed files with 8 additions and 9 deletions

View file

@ -41,11 +41,11 @@ public class InGameMouseInput extends MouseInput{
}
// mov cam upp
if(y < CAMERA_MOVE_BORDER){
LWJGLGameWindow.getCamera().getLocation().add(0,CAMERA_MOVE_SPEED,0);
LWJGLGameWindow.getCamera().getLocation().add(0,-CAMERA_MOVE_SPEED,0);
}
// mov cam down
if(y > LWJGLGameWindow.getHeight()-CAMERA_MOVE_BORDER){
LWJGLGameWindow.getCamera().getLocation().add(0,-CAMERA_MOVE_SPEED,0);
LWJGLGameWindow.getCamera().getLocation().add(0,CAMERA_MOVE_SPEED,0);
}
}
@ -54,7 +54,7 @@ public class InGameMouseInput extends MouseInput{
System.out.println("DOWN("+event+"): "+x+"-"+y);
Vector2i pos = map.getPosByPixel(
LWJGLGameWindow.getCamera().getLocation().getX()+x,
LWJGLGameWindow.getCamera().getLocation().getY()+(LWJGLGameWindow.getHeight()-y));
LWJGLGameWindow.getCamera().getLocation().getY()+y);
if(!map.isPosEmpty(pos.getX(), pos.getY())){
//map.printAllUnits();
selected.clear();