This is a big commit. Added mouse cursors and a load bar. Started whit the game. and many many other things

This commit is contained in:
Ziver Koc 2007-03-29 23:21:00 +00:00
parent 448fca2fdf
commit 4e7722fedb
34 changed files with 597 additions and 95 deletions

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package ei.game.scene;
public abstract class GameEntity{
private int life;
public GameEntity(int l){
life = l;
}
/**
* Returns the life
*
* @return The life
*/
public int getLife(){
return life;
}
/**
* Set the life
* @param l The life to set to
*/
public void setLife(int l){
life = l;
}
}

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package ei.game.scene;
import ei.engine.math.Vector3f;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
public class Map {
private static final int POS_SIZE = 50;
private int width;
private int hight;
private GameEntity[][] map;
private Node mapNode;
public Map(int w, int h){
this.width = w;
this.hight = h;
init();
}
private void init(){
map = new GameEntity[width][hight];
// init textures
mapNode = new Node("MapNode");
for(int i=0; i<width ;i++){
for(int j=0; j<hight ;j++){
Sprite s = new Sprite("MapPos("+i+","+j+")","data/map/sand.jpg");
s.setLocation(new Vector3f(i*POS_SIZE,j*POS_SIZE,0));
s.getTexture().setTextureWidth(POS_SIZE+1.2f);
s.getTexture().setTextureHeight(POS_SIZE+1.2f);
s.getTexture().setWidth(POS_SIZE+1);
s.getTexture().setHeight(POS_SIZE+1);
mapNode.add(s);
}
}
}
/**
* Returns if the pos inthe map is empty
*
* @param x The x pos
* @param y The y pos
* @return True if empty else false
*/
public boolean isPosEmpty(int x, int y){
if(map[x][y] != null){
return true;
}
return false;
}
/**
* Returns the object at the pos
*
* @param x The x pos
* @param y The y pos
* @return The object in that pos
*/
public GameEntity getPos(int x, int y){
return map[x][y];
}
/**
* Sets an object at the pos
*
* @param e The object
* @param x The x pos
* @param y The y pos
*/
public void setPos(GameEntity e, int x, int y){
map[x][y] = e;
}
/**
* Removes a object from that pos
*
* @param x The x pos
* @param y The y pos
*/
public void removePos(int x, int y){
map[x][y] = null;
}
/**
* Returns the map node
*
* @return The map node
*/
public Node getMapNode(){
return mapNode;
}
}

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package ei.game.scene.buildings;
import java.util.ArrayList;
import ei.game.scene.GameEntity;
import ei.game.scene.units.Unit;
public abstract class Building extends GameEntity{
private ArrayList<Unit> availableUnits;
private ArrayList<Unit> buildQueue;
public Building(int l) {
super(l);
// TODO Auto-generated constructor stub
}
}

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package ei.game.scene.units;
import ei.game.scene.GameEntity;
public abstract class Unit extends GameEntity{
public Unit(int l) {
super(l);
// TODO Auto-generated constructor stub
}
}

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package ei.game.scene.weapons;
public abstract class Weapon {
}