This is a big commit. Added mouse cursors and a load bar. Started whit the game. and many many other things
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commit
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34 changed files with 597 additions and 95 deletions
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@ -1,48 +1,32 @@
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package ei.game.gamestate;
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import ei.engine.LWJGLGameWindow;
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import ei.engine.effects.Particles;
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import ei.engine.math.Vector2f;
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import ei.engine.scene.Node;
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import ei.engine.scene.Sprite;
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import ei.engine.sound.Sound;
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import ei.engine.state.GameState;
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import ei.game.input.InGameMouseInput;
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import ei.game.scene.Map;
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public class InGameState extends GameState{
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private Node rootNode;
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private Sprite sprite1;
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private Sound sound1;
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private Particles p;
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private Map map;
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public InGameState(String name){
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super(name);
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rootNode = new Node("InGameNode");
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InGameMouseInput mouse = new InGameMouseInput();
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super.getInput().addInput(mouse);
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map = new Map(20,20);
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rootNode.add(map.getMapNode());
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sprite1 = new Sprite("tank","data/units/tank.png");
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//sprite1.setScale(new Vector2f(0.5f,0.5f));
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//sprite1.setLocation(new Vector2f(300,300));
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rootNode.add(sprite1);
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p = new Particles("particle");
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p.setLocation(sprite1.getLocation());
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rootNode.add(p);
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sound1 = new Sound("sound","data/sounds/center.wav");
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sound1.loop();
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sound1.setLocation(sprite1.getLocation());
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rootNode.add(sound1);
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}
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@Override
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public void render() {
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rootNode.render();
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}
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@Override
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public void update() {
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LWJGLGameWindow.getCamera().getLocation().add(new Vector2f(-1.5f,-1.5f));
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sprite1.getRotation().add(0, 0, 0.5f);
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rootNode.update();
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}
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