This is a big commit. Added mouse cursors and a load bar. Started whit the game. and many many other things

This commit is contained in:
Ziver Koc 2007-03-29 23:21:00 +00:00
parent 448fca2fdf
commit 4e7722fedb
34 changed files with 597 additions and 95 deletions

View file

@ -1,48 +1,32 @@
package ei.game.gamestate;
import ei.engine.LWJGLGameWindow;
import ei.engine.effects.Particles;
import ei.engine.math.Vector2f;
import ei.engine.scene.Node;
import ei.engine.scene.Sprite;
import ei.engine.sound.Sound;
import ei.engine.state.GameState;
import ei.game.input.InGameMouseInput;
import ei.game.scene.Map;
public class InGameState extends GameState{
private Node rootNode;
private Sprite sprite1;
private Sound sound1;
private Particles p;
private Map map;
public InGameState(String name){
super(name);
rootNode = new Node("InGameNode");
InGameMouseInput mouse = new InGameMouseInput();
super.getInput().addInput(mouse);
map = new Map(20,20);
rootNode.add(map.getMapNode());
sprite1 = new Sprite("tank","data/units/tank.png");
//sprite1.setScale(new Vector2f(0.5f,0.5f));
//sprite1.setLocation(new Vector2f(300,300));
rootNode.add(sprite1);
p = new Particles("particle");
p.setLocation(sprite1.getLocation());
rootNode.add(p);
sound1 = new Sound("sound","data/sounds/center.wav");
sound1.loop();
sound1.setLocation(sprite1.getLocation());
rootNode.add(sound1);
}
@Override
public void render() {
rootNode.render();
}
@Override
public void update() {
LWJGLGameWindow.getCamera().getLocation().add(new Vector2f(-1.5f,-1.5f));
sprite1.getRotation().add(0, 0, 0.5f);
rootNode.update();
}