This is a big commit. Added mouse cursors and a load bar. Started whit the game. and many many other things

This commit is contained in:
Ziver Koc 2007-03-29 23:21:00 +00:00
parent 448fca2fdf
commit 4e7722fedb
34 changed files with 597 additions and 95 deletions

View file

@ -1,9 +1,11 @@
package ei.engine.input;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.GL11;
import ei.engine.LWJGLGameWindow;
import ei.engine.math.Vector2f;
import ei.engine.math.Vector3f;
import ei.engine.scene.Sprite;
/**
@ -12,6 +14,9 @@ import ei.engine.scene.Sprite;
*
*/
public abstract class MouseInput extends Input{
public static final int LEFT_MOUSE_BUTTON = 0;
public static final int RIGHT_MOUSE_BUTTON = 1;
public static final int MIDDLE_MOUSE_BUTTON = 2;
// The x pos of the mouse
private static int cursorX;
// The y pos of the mouse
@ -22,19 +27,42 @@ public abstract class MouseInput extends Input{
public MouseInput(String name) {
super(name);
// init mouse: this will hide the native cursor (see drawCursor())
Mouse.setGrabbed(true);
Mouse.setGrabbed(false);
// set initial cursor pos to center screen
cursorX = (int) LWJGLGameWindow.getWidth() / 2;
cursorY = (int) LWJGLGameWindow.getHeight() / 2;
}
public MouseInput(String name,String texture){
super(name);
// init mouse: this will hide the native cursor (see drawCursor())
Mouse.setGrabbed(true);
cursor = new Sprite(name+" spatial",texture);
// set initial cursor pos to center screen
cursorX = (int) LWJGLGameWindow.getWidth() / 2;
cursorY = (int) LWJGLGameWindow.getHeight() / 2;
}
/**
* Returns the sprite of th mouse
*
* @return The sprite of the mouse
*/
public Sprite getSprite(){
return cursor;
}
/**
* Renders the mous texture if texture set
*/
public void render() {
if(cursor != null){
cursor.render();
GL11.glPushMatrix();
Vector3f v = LWJGLGameWindow.getCamera().getLocation();
GL11.glTranslatef(v.getX(),v.getY(), v.getZ());
cursor.render();
GL11.glPopMatrix();
}
}
@ -61,36 +89,37 @@ public abstract class MouseInput extends Input{
else if (cursorY > LWJGLGameWindow.getHeight()) {
cursorY = LWJGLGameWindow.getHeight();
}
mouseMove(cursorX,cursorY);
}
mouseUpdate(cursorX,cursorY,mouseDW);
while ( Mouse.next() ) {
if(Mouse.getEventButton() == 0 && Mouse.getEventButtonState() == true) {
mouseDown(cursorX, cursorY);
if(Mouse.getEventButton() >= 0 && Mouse.getEventButtonState() == true) {
mouseDown(Mouse.getEventButton(),cursorX, cursorY);
}
if(Mouse.getEventButton() == 0 && Mouse.getEventButtonState() == false) {
mouseUp(cursorX, cursorY);
if(Mouse.getEventButton() >= 0 && Mouse.getEventButtonState() == false) {
mouseUp(Mouse.getEventButton(),cursorX, cursorY);
}
}
if(cursor != null){
cursor.setLocation(new Vector2f(cursorX, cursorY));
cursor.setLocation(new Vector2f(cursorX,
LWJGLGameWindow.getHeight()-cursorY));
}
}
/**
* Called by update() when mouse moves
*/
public abstract void mouseMove(int x, int y);
public abstract void mouseUpdate(int x, int y, int w);
/**
* Called by update() when mouse button is pressed
*/
public abstract void mouseDown(int x, int y);
public abstract void mouseDown(int event,int x, int y);
/**
* Called by update() when mouse button is released
*/
public abstract void mouseUp(int x, int y);
public abstract void mouseUp(int event,int x, int y);
}