added camera and removed old sound dident work whit the sound system. There is one problem whit the sound system its to quiet

This commit is contained in:
Ziver Koc 2007-03-27 22:51:23 +00:00
parent 28c3cd0529
commit 448fca2fdf
19 changed files with 833 additions and 36 deletions

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@ -1,6 +0,0 @@
2007-03-27 19:49:02:875 # Loading texture: data/units/tank.png
2007-03-27 19:49:03:796 # Loading texture: data/particle.bmp
2007-03-27 19:49:03:953 # Loading sound: data/sounds/test.wav
2007-03-27 19:49:03:984 # Sound sources: quantity=0
2007-03-27 19:49:03:984 # Stoping sound: source=0
2007-03-27 19:49:03:984 # Playing sound: source=0 buffer=262015032

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@ -7,6 +7,7 @@ import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import ei.engine.renderer.Camera;
import ei.engine.state.GameStateManager;
import ei.engine.util.FpsTimer;
import ei.engine.util.MultiPrintStream;
@ -17,6 +18,8 @@ public class LWJGLGameWindow {
// The size of the window
private static int width;
private static int height;
// The camera
private static Camera cam;
// The framerate
private int fps;
// If fullscreen
@ -26,6 +29,7 @@ public class LWJGLGameWindow {
// The fps calculator
private FpsTimer timer;
/**
* Creates a default window whit 800x600
* no fullscreen
@ -52,7 +56,6 @@ public class LWJGLGameWindow {
this.title = title;
MultiPrintStream.makeInstance(new MultiPrintStream("log.txt"));
timer = new FpsTimer();
try {
initDisplay();
@ -115,6 +118,10 @@ public class LWJGLGameWindow {
// Enable vsync if we can (due to how OpenGL works, it cannot be guarenteed to always work)
Display.setVSyncEnabled(true);
// The last steps
timer = new FpsTimer();
cam = new Camera();
init();
@ -139,7 +146,7 @@ public class LWJGLGameWindow {
// The window is in the foreground, so we should play the game
else if (Display.isActive()) {
GameStateManager.getInstance().update();
update();
mainUpdate();
mainRender();
Display.sync(fps);
}
@ -151,13 +158,14 @@ public class LWJGLGameWindow {
Thread.sleep(100);
} catch (InterruptedException e) {}
GameStateManager.getInstance().update();
update();
mainUpdate();
// Only bother rendering if the window is visible or dirty
if (Display.isVisible() || Display.isDirty()) {
mainRender();
}
}
//calculate fps and print it on title
if(frame >= fps/2){
timer.stopTimer();
@ -177,16 +185,25 @@ public class LWJGLGameWindow {
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
cam.setWorldTranslationGL();
GL11.glPushMatrix();
//let subsystem paint
GameStateManager.getInstance().render();
render();
//let subsystem paint
GameStateManager.getInstance().render();
render();
GL11.glPopMatrix();
//update window contents
Display.update();
}
/**
* Update the engine
*/
private void mainUpdate() {
cam.update();
update();
}
/**
* this method shid be overriden
*/
@ -229,4 +246,12 @@ public class LWJGLGameWindow {
return width;
}
public static void setCamera(Camera c){
cam = c;
}
public static Camera getCamera(){
return cam;
}
}

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@ -152,8 +152,6 @@ public class Particles extends Entity{
if(enabled){
// store the current model matrix
GL11.glPushMatrix();
//Reset The Current Modelview Matrix
GL11.glLoadIdentity();
texture.bindGL();
@ -219,8 +217,7 @@ public class Particles extends Entity{
}
}
}
//Reset The Current Modelview Matrix
GL11.glLoadIdentity();
// restore the model view matrix to prevent contamination
GL11.glPopMatrix();
}

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@ -0,0 +1,79 @@
package ei.engine.renderer;
import org.lwjgl.opengl.GL11;
import ei.engine.LWJGLGameWindow;
import ei.engine.math.Vector3f;
import ei.engine.sound.SoundManager;
/**
* The Camera calss hadels the viewport of the user
* and the sound listener location
* @author Ziver
*
*/
public class Camera{
//coordinat
private Vector3f location;
//Sound
private Vector3f velocity;
/**
* Creates a camera
*
*/
public Camera(){
location = new Vector3f();
velocity = new Vector3f();
SoundManager.getInstnace().setListenerLocation(
location.getX() + (LWJGLGameWindow.getWidth()/2),
location.getY() + (LWJGLGameWindow.getHeight()/2),
location.getZ());
SoundManager.getInstnace().setListenerVelocity(
velocity.getX(),
velocity.getY(),
velocity.getZ());
}
/**
* Updates the camera
*
*/
public void update(){
SoundManager.getInstnace().setListenerLocation(
location.getX() + (LWJGLGameWindow.getWidth()/2),
location.getY() + (LWJGLGameWindow.getHeight()/2),
location.getZ());
}
/**
* Returns the location of the camera
*
* @return The location of the camera
*/
public Vector3f getLocation(){
return location;
}
/**
* Sets the location of the world in opengl
* should be used before rendering.
*/
public void setWorldTranslationGL(){
// translate to the right location and prepare to draw
GL11.glTranslatef(-location.getX(), -location.getY(), -location.getZ());
}
/**
* Set the location of the camera
*
* @param v The location of the camera
*/
public void setLocation(Vector3f v){
location = v;
}
}

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@ -112,8 +112,6 @@ public class AnimatedSprite extends Entity {
if(currentAnimation != null){
// store the current model matrix
GL11.glPushMatrix();
//Reset The Current Modelview Matrix
GL11.glLoadIdentity();
//Sets the scale of the sprite
super.setScaleGL();
@ -153,9 +151,6 @@ public class AnimatedSprite extends Entity {
}
GL11.glEnd();
//Reset The Current Modelview Matrix
GL11.glLoadIdentity();
// restore the model view matrix to prevent contamination
GL11.glPopMatrix();
//goes to the next texture

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@ -115,7 +115,7 @@ public abstract class Entity {
*/
protected void setTranslationGL(){
// translate to the right location and prepare to draw
GL11.glTranslatef(location.getX(), location.getY(), 0);
GL11.glTranslatef(location.getX(), location.getY(), location.getZ());
}
/**

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@ -84,8 +84,6 @@ public class Sprite extends Entity {
public void render() {
// store the current model matrix
GL11.glPushMatrix();
//Reset The Current Modelview Matrix
GL11.glLoadIdentity();
//Sets the scale of the sprite
super.setScaleGL();
@ -118,9 +116,6 @@ public class Sprite extends Entity {
}
GL11.glEnd();
//Reset The Current Modelview Matrix
GL11.glLoadIdentity();
// restore the model view matrix to prevent contamination
GL11.glPopMatrix();
}

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@ -75,10 +75,15 @@ public class Sound extends Entity{
update();
}
/**
* Updates the sound
*/
public void update() {
//AL10.alSource(source.get(0), AL10.AL_POSITION, sourcePos);
SoundManager.getInstnace().setSoundLocation(
this, getLocation().getX(),getLocation().getY(),getLocation().getZ());
SoundManager.getInstnace().setSoundLocation(this,
getLocation().getX(),
getLocation().getY(),
getLocation().getZ());
}

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@ -1,5 +1,6 @@
package ei.engine.sound;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
@ -119,6 +120,7 @@ public class SoundManager {
/**
* Looks for a availablee source. Creates a source if
* necessary
*
* @return The source id
*/
private int getAvailableSource(){
@ -155,6 +157,7 @@ public class SoundManager {
/**
* Stops playing a sound
*
* @param sourceId The id of the source
*/
public void stopSound(Sound sound){
@ -166,6 +169,7 @@ public class SoundManager {
/**
* Stops playing a sound
*
* @param sourceId The id of the source
*/
private void stopSound(int sourceId){
@ -177,6 +181,7 @@ public class SoundManager {
/**
* Specify the location of the sound
*
* @param sourceId The id of the source
* @param x The x axes
* @param y The y axes
@ -214,12 +219,19 @@ public class SoundManager {
/**
* Set the orientation of the listener
*
* @param rx The x rotation
* @param ry The y rotation
* @param rz The z rotation
* @param x The x coordinate
* @param y The y coordinate
* @param z The z coordinate
*/
public void setListenerOrientation(float x, float y, float z){
AL10.alListener3f(AL10.AL_ORIENTATION, x, y, z);
public void setListenerOrientation(float rx, float ry, float rz,float x, float y, float z){
float[] data = new float[] { rx, ry, rz , x, y, z };
FloatBuffer listenerOrientation = BufferUtils.createFloatBuffer(data.length).put(data);
listenerOrientation.flip();
AL10.alListener(AL10.AL_ORIENTATION,listenerOrientation);
}
/**

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@ -0,0 +1,141 @@
/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package ei.engine.test.ex;
import java.nio.FloatBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.openal.AL;
import org.lwjgl.openal.AL10;
import org.lwjgl.opengl.DisplayMode;
/**
*
* This is a basic test, which contains the most used stuff
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
* $Id$
*/
public abstract class BasicTest {
/**
* Creates an instance of PlayTest
*/
public BasicTest() {
try {
String[] imps = AL.getImplementations();
if(imps.length > 0) {
System.out.println("Available devices: ");
for(int i=0; i<imps.length; i++) {
System.out.println(" " + i + ": " + imps[i]);
}
}
} catch (Exception e) {
System.out.println("Unable to query available devices: " + e.getMessage());
}
try {
AL.create();
} catch (Exception e) {
System.out.println("Unable to create OpenAL.\nPlease make sure that OpenAL is available on this system. Exception: " + e);
return;
}
}
/**
* Shutdowns OpenAL
*/
protected void alExit() {
if(AL.isCreated()) {
AL.destroy();
}
}
/**
* Creates a float buffer to hold specified float array
* - strictly a utility method
*
* @param array to hold
* @return created FloatBuffer
*/
protected FloatBuffer createFloatBuffer(float[] data) {
FloatBuffer temp = BufferUtils.createFloatBuffer(data.length).put(data);
temp.flip();
return temp;
}
/**
* Pauses the invoking thread for specified milliseconds
*
* @param time Milliseconds to sleep
*/
protected void pause(long time) {
try {
Thread.sleep(time);
} catch (InterruptedException inte) {
}
}
/**
* Exits the test NOW, printing errorcode to stdout
*
* @param error Error code causing exit
*/
protected void exit(int error) {
System.out.println("OpenAL Error: " + AL10.alGetString(error));
alExit();
System.exit(-1);
}
/**
* Sets the display mode for fullscreen mode
*/
protected boolean setDisplayMode() {
try {
// get modes
DisplayMode[] dm = org.lwjgl.util.Display.getAvailableDisplayModes(640, 480, -1, -1, -1, -1, 60, 60);
org.lwjgl.util.Display.setDisplayMode(dm, new String[] {
"width=" + 640,
"height=" + 480,
"freq=" + 60,
"bpp=" + org.lwjgl.opengl.Display.getDisplayMode().getBitsPerPixel()
});
return true;
} catch (Exception e) {
e.printStackTrace();
}
return false;
}
}

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@ -1,4 +1,4 @@
package ei.engine.test;
package ei.engine.test.ex;
/*
* This Code Was Created By Jeff Molofee and GB Schmick 2000
* A HUGE Thanks To Fredric Echols For Cleaning Up

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@ -0,0 +1,553 @@
/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package ei.engine.test.ex;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLUtil;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.openal.AL;
import org.lwjgl.openal.AL10;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.glu.GLU;
import org.lwjgl.util.WaveData;
/**
* <br>
* This test demonstrates OpenAL positioning Based on the example by Chad Armstrong
* (http://www.edenwaith.com/products/pige/tutorials/openal.php)
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
* $Id$
*/
public class PositionTest extends BasicTest {
/** *Small* glut implementation :) */
private GLUT glut;
/** Width of window */
public static final int WINDOW_WIDTH = 640;
/** Height of window */
public static final int WINDOW_HEIGHT = 480;
/** LEFT enumeration */
public static final int LEFT = 0;
/** CENTER enumeration */
public static final int CENTER = 1;
/** RIGHT enumeration */
public static final int RIGHT = 2;
/** Whether the demo is done */
private boolean finished = false;
/** Whether in pause mode */
private boolean pauseMode = false;
// OpenAL stuff
// ===================================================
/** OpenAL buffers */
private IntBuffer soundBuffers = BufferUtils.createIntBuffer(3);
/** OpenAL sources */
private IntBuffer soundSources = BufferUtils.createIntBuffer(3);
/** Position of listener */
private FloatBuffer listenerPosition = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f });
/** Velocity of listener */
private FloatBuffer listenerVelocity = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f });
/** Orientation of listener */
private FloatBuffer listenerOrientation =
createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f });
/** Position of left sound */
private FloatBuffer leftPosition = createFloatBuffer(new float[] { -2.0f, 0.0f, 0.0f });
/** Velocity of left sound */
private FloatBuffer leftVelocity = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f });
/** Position of center sound */
private FloatBuffer centerPosition = createFloatBuffer(new float[] { 0.0f, 0.0f, -4.0f });
/** Velocity of center sound */
private FloatBuffer centerVelocity = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f });
/** Position of right sound */
private FloatBuffer rightPosition = createFloatBuffer(new float[] { 2.0f, 0.0f, 0.0f });
/** Velocity of right sound */
private FloatBuffer rightVelocity = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f });
// ---------------------------------------------------
/**
* Runs the actual test, using supplied arguments
*/
protected void execute(String[] args) {
// Setup needed stuff
try {
setup();
} catch (Exception e) {
System.out.println("Error setting up demonstration: ");
e.printStackTrace();
System.exit(-1);
}
// run the actual demonstration
run();
// shutdown
shutdown();
}
/**
* Performs setup of demonstration
*/
private void setup() throws Exception {
// Setup Window
// =====================================================
LWJGLUtil.log("Setting up window");
// calc center
int centerX = (Display.getDisplayMode().getWidth() - WINDOW_WIDTH) / 2;
int centerY = (Display.getDisplayMode().getHeight() - WINDOW_HEIGHT) / 2;
// setup window
setDisplayMode();
Display.create();
// -----------------------------------------------------
// Setup OpenGL
// =====================================================
LWJGLUtil.log("Setting up OpenGL");
GL11.glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GLU.gluPerspective(50.0f, (float) WINDOW_WIDTH / WINDOW_HEIGHT, 0.0f, 50.0f);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0f, 0.0f, -6.6f);
GL11.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glut = this.new GLUT();
Display.setVSyncEnabled(true);
// -----------------------------------------------------
// Setup OpenAL
// =====================================================
LWJGLUtil.log("Setting up OpenAL");
AL10.alListener(AL10.AL_POSITION, listenerPosition);
AL10.alListener(AL10.AL_VELOCITY, listenerVelocity);
//AL10.alListener(AL10.AL_ORIENTATION, listenerOrientation);
// creating buffers
LWJGLUtil.log("Creating buffers");
AL10.alGenBuffers(soundBuffers);
soundBuffers.rewind();
// creating sources
AL10.alGenSources(soundSources);
soundSources.rewind();
// load sound files (left, center, right).wav
LWJGLUtil.log("Loading soundfiles...");
LWJGLUtil.log("Loading left.wav");
WaveData left = WaveData.create("data/sounds/left.wav");
AL10.alBufferData(soundBuffers.get(LEFT), left.format, left.data, left.samplerate);
AL10.alSourcef(soundSources.get(LEFT), AL10.AL_PITCH, 1.0f);
AL10.alSourcef(soundSources.get(LEFT), AL10.AL_GAIN, 1.0f);
AL10.alSource(soundSources.get(LEFT), AL10.AL_POSITION, leftPosition);
AL10.alSource(soundSources.get(LEFT), AL10.AL_VELOCITY, leftVelocity);
AL10.alSourcei(soundSources.get(LEFT), AL10.AL_BUFFER, soundBuffers.get(LEFT));
AL10.alSourcei(soundSources.get(LEFT), AL10.AL_LOOPING, AL10.AL_TRUE);
LWJGLUtil.log("Loading center.wav");
WaveData center = WaveData.create("data/sounds/center.wav");
AL10.alBufferData(soundBuffers.get(CENTER), center.format, center.data, center.samplerate);
AL10.alSourcef(soundSources.get(CENTER), AL10.AL_PITCH, 1.0f);
AL10.alSourcef(soundSources.get(CENTER), AL10.AL_GAIN, 1.0f);
AL10.alSource(soundSources.get(CENTER), AL10.AL_POSITION, centerPosition);
AL10.alSource(soundSources.get(CENTER), AL10.AL_VELOCITY, centerVelocity);
AL10.alSourcei(soundSources.get(CENTER), AL10.AL_BUFFER, soundBuffers.get(CENTER));
AL10.alSourcei(soundSources.get(CENTER), AL10.AL_LOOPING, AL10.AL_TRUE);
LWJGLUtil.log("Loading right.wav");
WaveData right = WaveData.create("data/sounds/right.wav");
AL10.alBufferData(soundBuffers.get(RIGHT), right.format, right.data, right.samplerate);
AL10.alSourcef(soundSources.get(RIGHT), AL10.AL_PITCH, 1.0f);
AL10.alSourcef(soundSources.get(RIGHT), AL10.AL_GAIN, 1.0f);
AL10.alSource(soundSources.get(RIGHT), AL10.AL_POSITION, rightPosition);
AL10.alSource(soundSources.get(RIGHT), AL10.AL_VELOCITY, rightVelocity);
AL10.alSourcei(soundSources.get(RIGHT), AL10.AL_BUFFER, soundBuffers.get(RIGHT));
AL10.alSourcei(soundSources.get(RIGHT), AL10.AL_LOOPING, AL10.AL_TRUE);
LWJGLUtil.log("Soundfiles loaded successfully");
// -----------------------------------------------------
Mouse.setGrabbed(true);
}
/**
* Runs the actual demonstration
*/
private void run() {
boolean firstRun = true;
System.out.println("Press 1/4 (left), 2/5 (center) or 3/6 (right) to toggle sound");
System.out.println("Press LEFT/RIGHT to move along x axis");
System.out.println("Press SHIFT and either UP/DOWN to move along y axis");
System.out.println("Press UP/DOWN to move along z axis");
System.out.println("Move along the x and y axis with the mouse");
System.out.println("Press LEFT or RIGHT mouse button to move along z axis");
System.out.println("Press ESC to exit demo");
LWJGLUtil.log(
"Listener position: "
+ listenerPosition.get(0)
+ ", "
+ listenerPosition.get(1)
+ ", "
+ listenerPosition.get(2));
LWJGLUtil.log("Left position: " + leftPosition.get(0) + ", " + leftPosition.get(1) + ", " + leftPosition.get(2));
LWJGLUtil.log("Center position: " + centerPosition.get(0) + ", " + centerPosition.get(1) + ", " + centerPosition.get(2));
LWJGLUtil.log("Right position: " + rightPosition.get(0) + ", " + rightPosition.get(1) + ", " + rightPosition.get(2));
while (!finished) {
// handle any input
handleInput();
// allow window to process internal messages
Display.update();
// render and paint if !minimized and not dirty
if(Display.isVisible()) {
render();
} else {
// sleeeeeep
pause(100);
}
// act on pause mode
paused(!(Display.isVisible() || Display.isActive()));
// start sound after first paint, since we don't want
// the delay before something is painted on the screen
if (firstRun && !pauseMode) {
firstRun = false;
// start sounds with delays
startSounds();
}
}
}
/**
* Starts playing the sounds at different times
*/
private void startSounds() {
AL10.alSourcePlay(soundSources.get(LEFT));
pause(300);
AL10.alSourcePlay(soundSources.get(CENTER));
pause(500);
AL10.alSourcePlay(soundSources.get(RIGHT));
}
/**
* Handles any changes in pause mode
*
* @param paused Which pause mode to enter
*/
private void paused(boolean paused) {
// if requesting pause, and not paused - pause and stop sound
if(paused && !pauseMode) {
pauseMode = true;
AL10.alSourcePause(soundSources);
System.out.println("pauseMode = true");
}
// else go out of pause mode and start sounds
else if(!paused && pauseMode) {
pauseMode = false;
startSounds();
System.out.println("pauseMode = false");
}
}
/**
* Handles any input
*/
private void handleInput() {
// User wants to exit?
finished = Display.isCloseRequested() || Keyboard.isKeyDown(Keyboard.KEY_ESCAPE);
if (finished) {
return;
}
boolean shift = Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT);
// Test for play
// ============================================
if (Keyboard.isKeyDown(Keyboard.KEY_1)) {
AL10.alSourcePlay(soundSources.get(LEFT));
LWJGLUtil.log("Playing left.wav");
}
if (Keyboard.isKeyDown(Keyboard.KEY_2)) {
AL10.alSourcePlay(soundSources.get(CENTER));
LWJGLUtil.log("Playing center.wav");
}
if (Keyboard.isKeyDown(Keyboard.KEY_3)) {
AL10.alSourcePlay(soundSources.get(RIGHT));
LWJGLUtil.log("Playing right.wav");
}
// --------------------------------------------
// Test for stop
// ============================================
if (Keyboard.isKeyDown(Keyboard.KEY_4)) {
AL10.alSourceStop(soundSources.get(LEFT));
LWJGLUtil.log("Stopped left.wav");
}
if (Keyboard.isKeyDown(Keyboard.KEY_5)) {
AL10.alSourceStop(soundSources.get(CENTER));
LWJGLUtil.log("Stopped center.wav");
}
if (Keyboard.isKeyDown(Keyboard.KEY_6)) {
AL10.alSourceStop(soundSources.get(RIGHT));
LWJGLUtil.log("Stopped right.wav");
}
// --------------------------------------------
// Test for movement with keyboard
// ============================================
if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
listenerPosition.put(0, listenerPosition.get(0) - 0.1f);
AL10.alListener(AL10.AL_POSITION, listenerPosition);
}
if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
listenerPosition.put(0, listenerPosition.get(0) + 0.1f);
AL10.alListener(AL10.AL_POSITION, listenerPosition);
}
if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
if (shift) {
listenerPosition.put(1, listenerPosition.get(1) + 0.1f);
} else {
listenerPosition.put(2, listenerPosition.get(2) - 0.1f);
}
AL10.alListener(AL10.AL_POSITION, listenerPosition);
}
if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
if (shift) {
listenerPosition.put(1, listenerPosition.get(1) - 0.1f);
} else {
listenerPosition.put(2, listenerPosition.get(2) + 0.1f);
}
AL10.alListener(AL10.AL_POSITION, listenerPosition);
}
// --------------------------------------------
// Test for movement with Mouse
// ============================================
listenerPosition.put(0, listenerPosition.get(0) + (0.01f * Mouse.getDX()));
listenerPosition.put(1, listenerPosition.get(1) + (0.01f * Mouse.getDY()));
if (Mouse.isButtonDown(0)) {
listenerPosition.put(2, listenerPosition.get(2) - 0.1f);
}
if (Mouse.isButtonDown(1)) {
listenerPosition.put(2, listenerPosition.get(2) + 0.1f);
}
AL10.alListener(AL10.AL_POSITION, listenerPosition);
// empty mouse buffer
while(Mouse.next());
}
/**
* Render the scene
*/
private void render() {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glPushMatrix();
{
GL11.glRotatef(20.0f, 1.0f, 1.0f, 0.0f);
// left
GL11.glPushMatrix();
{
GL11.glTranslatef(leftPosition.get(0), leftPosition.get(1), leftPosition.get(2));
GL11.glColor3f(1.0f, 0.0f, 0.0f);
glut.glutWireCube(0.5f);
}
GL11.glPopMatrix();
// center
GL11.glPushMatrix();
{
GL11.glTranslatef(centerPosition.get(0), centerPosition.get(1), centerPosition.get(2));
GL11.glColor3f(0.0f, 0.0f, 1.0f);
glut.glutWireCube(0.5f);
}
GL11.glPopMatrix();
// right
GL11.glPushMatrix();
{
GL11.glTranslatef(rightPosition.get(0), rightPosition.get(1), rightPosition.get(2));
GL11.glColor3f(0.0f, 1.0f, 0.0f);
glut.glutWireCube(0.5f);
}
GL11.glPopMatrix();
// listener
GL11.glPushMatrix();
{
GL11.glTranslatef(listenerPosition.get(0), listenerPosition.get(1), listenerPosition.get(2));
GL11.glColor3f(1.0f, 1.0f, 1.0f);
glut.glutSolidCube(0.5f);
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
/**
* Shutdown of demonstration
*/
private void shutdown() {
LWJGLUtil.log("Shutting down OpenAL");
AL10.alSourceStop(soundSources);
AL10.alDeleteSources(soundSources);
AL10.alDeleteBuffers(soundBuffers);
AL.destroy();
LWJGLUtil.log("Shutting down Window");
Display.destroy();
}
/**
* main entry point
*
* @param args
* String array containing arguments
*/
public static void main(String[] args) {
PositionTest positionTest = new PositionTest();
positionTest.execute(args);
System.exit(0);
}
/**
* Minute implementation of GLUT: <br>COPYRIGHT:
*
* The OpenGL Utility Toolkit distribution for Win32 (Windows NT & Windows
* 95) contains source code modified from the original source code for GLUT
* version 3.3 which was developed by Mark J. Kilgard. The original source
* code for GLUT is Copyright 1997 by Mark J. Kilgard. GLUT for Win32 is
* Copyright 1997 by Nate Robins and is not in the public domain, but it is
* freely distributable without licensing fees. It is provided without
* guarantee or warrantee expressed or implied. It was ported with the
* permission of Mark J. Kilgard by Nate Robins.
*
* THIS SOURCE CODE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OR MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*/
class GLUT {
float n[][] = new float[][] { { -1.0f, 0.0f, 0.0f }, {
0.0f, 1.0f, 0.0f }, {
1.0f, 0.0f, 0.0f }, {
0.0f, -1.0f, 0.0f }, {
0.0f, 0.0f, 1.0f }, {
0.0f, 0.0f, -1.0f }
};
int faces[][] = new int[][] { { 0, 1, 2, 3 }, {
3, 2, 6, 7 }, {
7, 6, 5, 4 }, {
4, 5, 1, 0 }, {
5, 6, 2, 1 }, {
7, 4, 0, 3 }
};
float v[][] = new float[8][3];
public void glutWireCube(float size) {
drawBox(size, GL11.GL_LINE_LOOP);
}
public void glutSolidCube(float size) {
drawBox(size, GL11.GL_QUADS);
}
private void drawBox(float size, int type) {
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
for (int i = 5; i >= 0; i--) {
GL11.glBegin(type);
GL11.glNormal3f(n[i][0], n[i][1], n[i][2]);
GL11.glVertex3f(v[faces[i][0]][0], v[faces[i][0]][1], v[faces[i][0]][2]);
GL11.glVertex3f(v[faces[i][1]][0], v[faces[i][1]][1], v[faces[i][1]][2]);
GL11.glVertex3f(v[faces[i][2]][0], v[faces[i][2]][1], v[faces[i][2]][2]);
GL11.glVertex3f(v[faces[i][3]][0], v[faces[i][3]][1], v[faces[i][3]][2]);
GL11.glEnd();
}
}
}
}

View file

@ -1,5 +1,6 @@
package ei.game.gamestate;
import ei.engine.LWJGLGameWindow;
import ei.engine.effects.Particles;
import ei.engine.math.Vector2f;
import ei.engine.scene.Node;
@ -27,8 +28,9 @@ public class InGameState extends GameState{
p.setLocation(sprite1.getLocation());
rootNode.add(p);
sound1 = new Sound("sound","data/sounds/test.wav");
sound1.play();
sound1 = new Sound("sound","data/sounds/center.wav");
sound1.loop();
sound1.setLocation(sprite1.getLocation());
rootNode.add(sound1);
}
@ -39,9 +41,8 @@ public class InGameState extends GameState{
@Override
public void update() {
sprite1.getLocation().add(new Vector2f(0.5f,0.5f));
LWJGLGameWindow.getCamera().getLocation().add(new Vector2f(-1.5f,-1.5f));
sprite1.getRotation().add(0, 0, 0.5f);
sound1.getLocation().add(new Vector2f(1,0));
rootNode.update();
}