added camera and removed old sound dident work whit the sound system. There is one problem whit the sound system its to quiet

This commit is contained in:
Ziver Koc 2007-03-27 22:51:23 +00:00
parent 28c3cd0529
commit 448fca2fdf
19 changed files with 833 additions and 36 deletions

View file

@ -0,0 +1,79 @@
package ei.engine.renderer;
import org.lwjgl.opengl.GL11;
import ei.engine.LWJGLGameWindow;
import ei.engine.math.Vector3f;
import ei.engine.sound.SoundManager;
/**
* The Camera calss hadels the viewport of the user
* and the sound listener location
* @author Ziver
*
*/
public class Camera{
//coordinat
private Vector3f location;
//Sound
private Vector3f velocity;
/**
* Creates a camera
*
*/
public Camera(){
location = new Vector3f();
velocity = new Vector3f();
SoundManager.getInstnace().setListenerLocation(
location.getX() + (LWJGLGameWindow.getWidth()/2),
location.getY() + (LWJGLGameWindow.getHeight()/2),
location.getZ());
SoundManager.getInstnace().setListenerVelocity(
velocity.getX(),
velocity.getY(),
velocity.getZ());
}
/**
* Updates the camera
*
*/
public void update(){
SoundManager.getInstnace().setListenerLocation(
location.getX() + (LWJGLGameWindow.getWidth()/2),
location.getY() + (LWJGLGameWindow.getHeight()/2),
location.getZ());
}
/**
* Returns the location of the camera
*
* @return The location of the camera
*/
public Vector3f getLocation(){
return location;
}
/**
* Sets the location of the world in opengl
* should be used before rendering.
*/
public void setWorldTranslationGL(){
// translate to the right location and prepare to draw
GL11.glTranslatef(-location.getX(), -location.getY(), -location.getZ());
}
/**
* Set the location of the camera
*
* @param v The location of the camera
*/
public void setLocation(Vector3f v){
location = v;
}
}