Changed the AnimatedSprite to AnimatedTexture

This commit is contained in:
Ziver Koc 2007-04-07 18:12:42 +00:00
parent 0ef950a5ea
commit 39d8eb9247
4 changed files with 182 additions and 173 deletions

View file

@ -0,0 +1,172 @@
package ei.engine.texture;
import java.util.HashMap;
/**
* Uses a sequence of images to "Animate"
*
* @author Ziver Koc
*/
public class AnimatedTexture extends Texture {
/** The texture that stores the image for this sprite */
private HashMap<String,Texture[]> textures;
private String currentAnimation;
private int textureId;
/**
* Create a new empty AnimatedSprite
*
* @param window The window in which the sprite will be displayed
* @param ref A reference to the image on which this sprite should be based
*/
public AnimatedTexture(String name) {
super();
textures = new HashMap<String,Texture[]>();
currentAnimation = null;
textureId = -1;
}
/**
* Adds a vector of textures to the AnimationSprite
*
* @param name The name of the animation
* @param t The vector of textures
* @return true if successful else false
*/
public boolean addAnimation(String name, Texture[] t){
if(!textures.containsKey(name)){
textures.put(name,t);
return true;
}
return false;
}
/**
* Adds a vector of textures to the AnimationSprite
*
* @param name The name of the animation
* @param t The path to the textures
* @return true if successful else false
*/
public boolean addAnimation(String name, String[] s){
Texture[] t = new Texture[s.length];
for(int i=0; i<s.length ;i++){
t[i] = TextureLoader.getTextureLoaderInstance().getTexture(s[i]);
}
return addAnimation(name,t);
}
/**
* Play an animation
*
* @param name The name of the animation
* @return true if the animation exists else false
*/
public boolean playAnimation(String name){
if(textures.containsKey(name)){
currentAnimation = name;
textureId = 0;
return true;
}
return false;
}
/**
* Bind the specified GL context to a texture
*
* @param gl The GL context to bind to
*/
public void bindGL() {
if(currentAnimation != null){
textures.get(currentAnimation)[textureId].bindGL();
textureId++;
if(textures.get(currentAnimation).length >= textureId){
textureId = 0;
}
}
}
/**
* Set the height of the image
*
* @param height The height of the image
*/
public void setHeight(int height) {
textures.get(currentAnimation)[textureId].setHeight(height);
}
/**
* Set the width of the image
*
* @param width The width of the image
*/
public void setWidth(int width) {
textures.get(currentAnimation)[textureId].setWidth(width);
}
/**
* Get the target of the buffer
*
* @return The target of the buffer
*/
public int getGLTarget() {
return textures.get(currentAnimation)[textureId].getGLTarget();
}
/**
* Get the height of the original image
*
* @return The height of the original image
*/
public int getImageHeight() {
return textures.get(currentAnimation)[textureId].getImageHeight();
}
/**
* Get the width of the original image
*
* @return The width of the original image
*/
public int getImageWidth() {
return textures.get(currentAnimation)[textureId].getImageWidth();
}
/**
* Get the height of the physical texture
*
* @return The height of physical texture
*/
public float getHeight() {
return textures.get(currentAnimation)[textureId].getHeight();
}
/**
* Get the width of the physical texture
*
* @return The width of physical texture
*/
public float getWidth() {
return textures.get(currentAnimation)[textureId].getWidth();
}
/**
* Set the height of this texture
*
* @param texHeight The height of the texture
*/
public void setTextureHeight(float texHeight) {
textures.get(currentAnimation)[textureId].setTextureHeight(texHeight);
}
/**
* Set the width of this texture
*
* @param texWidth The width of the texture
*/
public void setTextureWidth(float texWidth) {
textures.get(currentAnimation)[textureId].setTextureWidth(texWidth);
}
}

View file

@ -33,6 +33,15 @@ public class Texture {
/** The ratio of the height of the image to the texture */
private float heightRatio;
/**
* Create a empty texture
*
*/
public Texture(){
this.target = -1;
this.textureID = -1;
}
/**
* Create a new texture
*
@ -51,6 +60,7 @@ public class Texture {
*/
public void bindGL() {
GL11.glBindTexture(target, textureID);
GL11.glColor3f(1,1,1);
}
/**