Changed the AnimatedSprite to AnimatedTexture
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4 changed files with 182 additions and 173 deletions
172
src/ei/engine/texture/AnimatedTexture.java
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172
src/ei/engine/texture/AnimatedTexture.java
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package ei.engine.texture;
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import java.util.HashMap;
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/**
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* Uses a sequence of images to "Animate"
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*
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* @author Ziver Koc
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*/
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public class AnimatedTexture extends Texture {
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/** The texture that stores the image for this sprite */
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private HashMap<String,Texture[]> textures;
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private String currentAnimation;
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private int textureId;
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/**
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* Create a new empty AnimatedSprite
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*
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* @param window The window in which the sprite will be displayed
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* @param ref A reference to the image on which this sprite should be based
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*/
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public AnimatedTexture(String name) {
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super();
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textures = new HashMap<String,Texture[]>();
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currentAnimation = null;
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textureId = -1;
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}
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/**
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* Adds a vector of textures to the AnimationSprite
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*
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* @param name The name of the animation
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* @param t The vector of textures
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* @return true if successful else false
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*/
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public boolean addAnimation(String name, Texture[] t){
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if(!textures.containsKey(name)){
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textures.put(name,t);
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return true;
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}
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return false;
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}
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/**
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* Adds a vector of textures to the AnimationSprite
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*
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* @param name The name of the animation
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* @param t The path to the textures
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* @return true if successful else false
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*/
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public boolean addAnimation(String name, String[] s){
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Texture[] t = new Texture[s.length];
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for(int i=0; i<s.length ;i++){
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t[i] = TextureLoader.getTextureLoaderInstance().getTexture(s[i]);
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}
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return addAnimation(name,t);
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}
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/**
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* Play an animation
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*
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* @param name The name of the animation
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* @return true if the animation exists else false
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*/
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public boolean playAnimation(String name){
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if(textures.containsKey(name)){
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currentAnimation = name;
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textureId = 0;
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return true;
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}
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return false;
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}
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/**
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* Bind the specified GL context to a texture
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*
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* @param gl The GL context to bind to
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*/
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public void bindGL() {
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if(currentAnimation != null){
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textures.get(currentAnimation)[textureId].bindGL();
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textureId++;
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if(textures.get(currentAnimation).length >= textureId){
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textureId = 0;
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}
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}
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}
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/**
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* Set the height of the image
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*
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* @param height The height of the image
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*/
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public void setHeight(int height) {
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textures.get(currentAnimation)[textureId].setHeight(height);
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}
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/**
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* Set the width of the image
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*
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* @param width The width of the image
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*/
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public void setWidth(int width) {
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textures.get(currentAnimation)[textureId].setWidth(width);
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}
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/**
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* Get the target of the buffer
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*
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* @return The target of the buffer
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*/
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public int getGLTarget() {
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return textures.get(currentAnimation)[textureId].getGLTarget();
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}
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/**
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* Get the height of the original image
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*
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* @return The height of the original image
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*/
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public int getImageHeight() {
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return textures.get(currentAnimation)[textureId].getImageHeight();
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}
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/**
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* Get the width of the original image
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*
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* @return The width of the original image
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*/
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public int getImageWidth() {
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return textures.get(currentAnimation)[textureId].getImageWidth();
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}
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/**
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* Get the height of the physical texture
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*
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* @return The height of physical texture
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*/
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public float getHeight() {
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return textures.get(currentAnimation)[textureId].getHeight();
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}
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/**
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* Get the width of the physical texture
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*
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* @return The width of physical texture
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*/
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public float getWidth() {
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return textures.get(currentAnimation)[textureId].getWidth();
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}
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/**
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* Set the height of this texture
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*
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* @param texHeight The height of the texture
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*/
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public void setTextureHeight(float texHeight) {
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textures.get(currentAnimation)[textureId].setTextureHeight(texHeight);
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}
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/**
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* Set the width of this texture
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*
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* @param texWidth The width of the texture
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*/
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public void setTextureWidth(float texWidth) {
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textures.get(currentAnimation)[textureId].setTextureWidth(texWidth);
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}
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}
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@ -33,6 +33,15 @@ public class Texture {
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/** The ratio of the height of the image to the texture */
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private float heightRatio;
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/**
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* Create a empty texture
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*
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*/
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public Texture(){
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this.target = -1;
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this.textureID = -1;
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}
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/**
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* Create a new texture
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*
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@ -51,6 +60,7 @@ public class Texture {
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*/
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public void bindGL() {
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GL11.glBindTexture(target, textureID);
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GL11.glColor3f(1,1,1);
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}
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/**
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