moved Lesson19 to test package
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aeb3f9a877
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2 changed files with 20 additions and 7 deletions
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@ -11,9 +11,9 @@ import ei.engine.state.GameStateManager;
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import ei.engine.util.MultiPrintStream;
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import ei.engine.util.MultiPrintStream;
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public class LWJGLGameWindow {
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public class LWJGLGameWindow {
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private boolean exit = false;
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private static boolean exit = false;
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private int width;
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private static int width;
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private int height;
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private static int height;
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private int fps;
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private int fps;
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private boolean fullscreen;
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private boolean fullscreen;
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private String title;
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private String title;
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@ -23,8 +23,8 @@ public class LWJGLGameWindow {
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}
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}
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public LWJGLGameWindow(int width, int height, int fps, boolean fullscreen, String title){
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public LWJGLGameWindow(int width, int height, int fps, boolean fullscreen, String title){
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this.width = width;
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LWJGLGameWindow.width = width;
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this.height = height;
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LWJGLGameWindow.height = height;
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this.fps = fps;
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this.fps = fps;
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this.fullscreen = fullscreen;
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this.fullscreen = fullscreen;
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this.title = title;
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this.title = title;
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@ -74,7 +74,7 @@ public class LWJGLGameWindow {
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GL11.glMatrixMode(GL11.GL_PROJECTION);
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GL11.glMatrixMode(GL11.GL_PROJECTION);
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//Reset The Projection Matrix
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//Reset The Projection Matrix
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GL11.glLoadIdentity();
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GL11.glLoadIdentity();
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//turn on 2D mode
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GL11.glOrtho(0.0f, width, height, 0, -1, 1);
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GL11.glOrtho(0.0f, width, height, 0, -1, 1);
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// Select The Modelview Matrix (controls model orientation)
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// Select The Modelview Matrix (controls model orientation)
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@ -185,4 +185,16 @@ public class LWJGLGameWindow {
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}
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}
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}
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}
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public static void exit(){
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exit = true;
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}
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public static int getHeight(){
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return height;
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}
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public static int getWidth(){
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return width;
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}
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}
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}
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@ -1,4 +1,4 @@
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package ei.engine.effects;
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package ei.engine.test;
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/*
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/*
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* This Code Was Created By Jeff Molofee and GB Schmick 2000
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* This Code Was Created By Jeff Molofee and GB Schmick 2000
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* A HUGE Thanks To Fredric Echols For Cleaning Up
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* A HUGE Thanks To Fredric Echols For Cleaning Up
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@ -13,6 +13,7 @@ import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.glu.GLU;
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import org.lwjgl.opengl.glu.GLU;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Keyboard;
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import ei.engine.effects.Particle;
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import ei.engine.texture.Texture;
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import ei.engine.texture.Texture;
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import ei.engine.texture.TextureLoader;
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import ei.engine.texture.TextureLoader;
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import ei.engine.util.MultiPrintStream;
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import ei.engine.util.MultiPrintStream;
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